Center for Game Research

Center for Game Research

The central hub for disseminating game research from Utrecht University

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  • Most recent

    • In the media: On Resident Evil and video game adaptations.
    • STRATEGIES summer school ‘Planetary Futures’ in Cologne wraps up
    • Publication: Belongingness and Resistance in Platformed Play: Feminist Agency among Female Gamers in China
    • New minor “Games and Play in a Changing Society” open for registration
    • ASS POWER: Gaming at the Theatre
  • Most viewed

    • PhD Position in Player-Centric Video Game AI
    • Publication: Belongingness and Resistance in Platformed Play: Feminist Agency among Female Gamers in China
    • Dutch DiGRA Symposium 2025: Futures for Game and Play Research.
    • New minor “Games and Play in a Changing Society” open for registration
    • Funded PhD position: Playing the Hidden Curriculum
Art by Rueben Millenaar, copyright The Volkskrant

In the media: On Resident Evil and video game adaptations.

Dutch newspaper The Volkskrant has published a longread article on the recent release of the new Resident Evil film, asking if the critically acclaimed horror comedy has lifted the curse on video game adaptations. In the article, UU’s René Glas was asked to reflect on the history and current state of video game adaptations.

Editorial Team
25-09-2026 // In the media // Criticism and Analysis

STRATEGIES summer school ‘Planetary Futures’ in Cologne wraps up

From 31 August to 2 September 2026, the Horizon Europe project STRATEGIES (led by Prof. Joost Raessens, UU) conducted its 2nd annual summer school on games, the climate crisis and sustainable futures, this time organized by Prof. Sonia Fizek and Dr. Ruth Eggels of the Cologne Game Lab/TH Köln. For more information on the STRATEGIES

19-09-2026 // Events // Game Design, Games and Sustainability, Games Beyond Entertainment

Publication: Belongingness and Resistance in Platformed Play: Feminist Agency among Female Gamers in China

A new special issue of the Gamevironments journal on ‘Beyond Play’ was recently published and in it we find a contribution by UU PhD candidate Weijie Huang together with Payal Arora and Maya Yerkes.

Editorial Team
11-09-2026 // Publications // Social Games and Play

Research Projects

>> All Research Projects

STRATEGIES

STRATEGIES summer school ‘Planetary Futures’ in Cologne wraps up

From 31 August to 2 September 2026, the Horizon Europe project STRATEGIES (led by Prof. Joost Raessens, UU) conducted its 2nd annual summer school on games, the climate crisis and sustainable futures, this time organized by Prof. Sonia Fizek and Dr. Ruth Eggels of the Cologne Game Lab/TH Köln. For more information on the STRATEGIES

19-09-2026 // Events // Game Design, Games and Sustainability, Games Beyond Entertainment
  • Education, Events:

    Hybrid Franchise Hacking Workshop (Gamelab x Man Met)

  • Education, Events:

    Franchise Hacking Workshop (Gamelab x WUR Games Hub)

Comenius - Fostering an Open Mind

Making Game Studies’ Research Practical with Discursive Game Design

Co-creation of games, participatory design, open dialogue, and social perspective-taking currently lie at the centre of game research at Utrecht University. All these practices are characteristic of Discursive Game Design (DGD), a method that highlights the processes underlying practice-based game research, rather than a final "fixed" product.

Marijn Benschop
02-03-2026 // Insights // Criticism and Analysis, Game Design, Games Beyond Entertainment
  • Education, News:

    Open Mind game challenges to look further

  • Events, Insights, News:

    Taking Perspectives with Game Design: Teachers wanted for pilot!

ANTICIPLAY

Take a course, build a video game, change the world

Heads up UU students! Ever wondered what it would be like to build a video game to change the world? We have a few late registration spots left in our BSc course ‘The Sustainability Game’! This course is open to all 2nd and 3rd year Utrecht University students who have some previous interest and background

dr. Joost Vervoort
14-01-2026 // Education, News // Games and Sustainability
  • Insights, Longread:

    “Change makers don’t understand games; game makers don’t understand change”

  • Events:

    Week of the Game @ Utrecht University

Shape2Gether - Erasmus+

Shape2gether: Sharing our knowledge about discursive game design

Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.

Mick Raamsteeboers, Isabel Rump, Aengus Schulte
10-01-2026 // Education, Events // Games and Sustainability, Games Beyond Entertainment
  • Education, Events:

    Shape2Gether: Experiencing the Bochum Summer School

  • Events:

    Shape2Gether – Time for Workshops

Themes

>> All Themes

Criticism and Analysis

Art by Rueben Millenaar, copyright The Volkskrant

In the media: On Resident Evil and video game adaptations.

Dutch newspaper The Volkskrant has published a longread article on the recent release of the new Resident Evil film, asking if the critically acclaimed horror comedy has lifted the curse on video game adaptations. In the article, UU’s René Glas was asked to reflect on the history and current state of video game adaptations.

Editorial Team
25-09-2026 // In the media // Criticism and Analysis
  • Education:

    New minor “Games and Play in a Changing Society” open for registration

  • Insights:

    ASS POWER: Gaming at the Theatre

Games and Sustainability

STRATEGIES summer school ‘Planetary Futures’ in Cologne wraps up

From 31 August to 2 September 2026, the Horizon Europe project STRATEGIES (led by Prof. Joost Raessens, UU) conducted its 2nd annual summer school on games, the climate crisis and sustainable futures, this time organized by Prof. Sonia Fizek and Dr. Ruth Eggels of the Cologne Game Lab/TH Köln. For more information on the STRATEGIES

19-09-2026 // Events // Game Design, Games and Sustainability, Games Beyond Entertainment
  • In the media, News:

    All Will Rise – crowdfunding campaign now live!

  • Education, News:

    Take a course, build a video game, change the world

Games Beyond Entertainment

New minor “Games and Play in a Changing Society” open for registration

The new curriculum, which replaces the previous minor “Game Studies’, is a transdisciplinary collaboration between the Department of Media & Cultures studies (MCW), the Copernicus Institute of Sustainable Development and the Department of Information and Computing Sciences and enables students to analyze games and play in contemporary culture and to creatively apply them to address societal challenges.

08-06-2026 // Education // Criticism and Analysis, Game Design, Games Beyond Entertainment, Play Research, Social Games and Play
  • Insights:

    ASS POWER: Gaming at the Theatre

  • In the media, News:

    Games-related treasures from De Schatkamer

Game Design

ASS POWER: Gaming at the Theatre

A review of Patrick Blenkarn and Milton Lim's 8 hour revolutionary donkey epic that sits between theatre and videogames. A collective gaming experience that will have you braying heeeee-haaaww while you contemplate issues of labor, automation, violence, and the good life.

03-06-2026 // Insights // Criticism and Analysis, Ethics of Play, Game Design, Games Beyond Entertainment
  • Insights:

    Making Game Studies’ Research Practical with Discursive Game Design

  • In the media, News:

    All Will Rise – crowdfunding campaign now live!

Disciplines

>> All Disciplines

Media and Culture Studies

Art by Rueben Millenaar, copyright The Volkskrant

In the media: On Resident Evil and video game adaptations.

Dutch newspaper The Volkskrant has published a longread article on the recent release of the new Resident Evil film, asking if the critically acclaimed horror comedy has lifted the curse on video game adaptations. In the article, UU’s René Glas was asked to reflect on the history and current state of video game adaptations.

Editorial Team
25-09-2026 // In the media // Criticism and Analysis
  • Events:

    STRATEGIES summer school ‘Planetary Futures’ in Cologne wraps up

  • Publications:

    Publication: Belongingness and Resistance in Platformed Play: Feminist Agency among Female Gamers in China

Educational Sciences

STRATEGIES summer school ‘Planetary Futures’ in Cologne wraps up

From 31 August to 2 September 2026, the Horizon Europe project STRATEGIES (led by Prof. Joost Raessens, UU) conducted its 2nd annual summer school on games, the climate crisis and sustainable futures, this time organized by Prof. Sonia Fizek and Dr. Ruth Eggels of the Cologne Game Lab/TH Köln. For more information on the STRATEGIES

19-09-2026 // Events // Game Design, Games and Sustainability, Games Beyond Entertainment
  • Events, Insights, News:

    Dutch DiGRA Symposium 2025: Futures for Game and Play Research.

  • Education, Events:

    Hybrid Franchise Hacking Workshop (Gamelab x Man Met)

Sociology

Publication: Belongingness and Resistance in Platformed Play: Feminist Agency among Female Gamers in China

A new special issue of the Gamevironments journal on 'Beyond Play' was recently published and in it we find a contribution by UU PhD candidate Weijie Huang together with Payal Arora and Maya Yerkes.

Editorial Team
11-09-2026 // Publications // Social Games and Play
  • Books:

    Book: Toys and Communication

Computer Sciences

New minor “Games and Play in a Changing Society” open for registration

The new curriculum, which replaces the previous minor “Game Studies’, is a transdisciplinary collaboration between the Department of Media & Cultures studies (MCW), the Copernicus Institute of Sustainable Development and the Department of Information and Computing Sciences and enables students to analyze games and play in contemporary culture and to creatively apply them to address societal challenges.

08-06-2026 // Education // Criticism and Analysis, Game Design, Games Beyond Entertainment, Play Research, Social Games and Play
  • Education, News:

    Open Mind game challenges to look further

  • Events, Insights, News:

    Dutch DiGRA Symposium 2025: Futures for Game and Play Research.

Center for Game Research

Central hub for disseminating high-quality game research from Utrecht University to a diverse audience that includes academics, students, game developers, and journalists.

Contact

Drift 10, 3512 BS Utrecht

The Netherlands

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