Franchise Hacking – Magic: the Gathering
‘Franchise hacking’ within Magic: The Gathering (MtG) means to creatively alter game elements to embed urgent real-world ecological narratives into the game’s design.
Game studies has been part of the field of Media and Culture Studies at Utrecht University since around 2000 in both research and education. From this disciplinary perspective, games, gameplay, and game culture are studied as cultural phenomena with ever-changing form and meaning which give shape not just to game culture but our media culture at large.
‘Franchise hacking’ within Magic: The Gathering (MtG) means to creatively alter game elements to embed urgent real-world ecological narratives into the game’s design.
Please join us to celebrate the publication of Michiel Kamp’s Four ways of Hearing Video Game Music, published with Oxford University Press, 2024.
Please join us to celebrate the publication of Alex Mitchell and Jasper van Vught’s book: Videogame Formalism: On Form, Aesthetic Experience, and Methodology, published open access with Amsterdam University Press, 2023. To mark this occasion, Alex and Jasper will give an (online) talk on:Friday, 22 March 2024, 7Am (2PM Singapore time).You can register for the
Ecogames: Playful Perspectives on the Climate Crisis brings together authors who explore the aspects of ecocritical engagement in and through games.
The Playful Citizen edited volume explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking.
Old games don’t play on modern equipment. To retain this part of our cultural heritage, we took action.
On November 18 2016, Utrecht University and the Netherlands Institute for Sound and Vision organized a joint symposium on the challenges of creating an archive for the history of Dutch games and game development as national cultural heritage.