RAGE, Realising an Applied Gaming Ecosystem, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that will help game studios develop applied games more easily, quickly, and cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users.
PARTNERS – The Open University of the Netherlands (the Netherlands), Universidad Complutense de Madrid (Spain), INESC-ID (Portugal), PlayGen (UK), OKKAM (Italy), FTK (Germany), The University of Bolton (UK), Technische Universitaet Graz (Austria), INMARK (Spain), Utrecht University (the Netherlands), The University Politehnica of Bucharest (Romania), Nurogames (Germany), BiP media (France), The Sofia University St. Kliment Ohridski (Bulgaria), Stichting Praktijkleren (the Netherlands), Gameware Europe (UK), Escola de Polícia Judiciária Portugal), Randstad (France), Hull College of Further Education (UK)
The consortium is composed of nine research institutions, four game companies, five end-users and one dissemination and exploitation partner. Currently, the project is in its second year. It has already created the RAGE ecosystem with several assets from the research partners and developed games in the areas of job and interview skills training. The RAGE ecosystem is a social space that will be the single entry point for applied gaming. Besides the technology assets developed by the RAGE project, it will realize centralized access to a wide range of applied gaming software modules, services and resources (or their metadata) that have been designed and developed in regional and EU-funded projects.