Game Research @CHI PLAY 2024!

The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) was recently held in Tampere, Finland. Our researchers were strongly involved in the organization (serving as papers chair, student volunteer chair, and workshop organizers) and presented a variety of contributions.

Editorial Team
25-10-2024 // Events, Insights // Ethics of Play, Game Technology and AI, Games Beyond Entertainment, Multi theme, Player Research and Psychology, Social Games and Play

Summer School Game Design and Development 2024

From August 19-23, 2024, we had the pleasure of hosting this year’s Summer School Game Design and Development, organized by Dr. Sandes Bakkes and Dr. Julian Frommel and supported by Jens Steenmetz and Philip Tap. We had the pleasure of welcoming 23 students from various countries and a wide range of disciplinary backgrounds to Utrecht.

Editorial Team
29-08-2024 // Education, Insights //

Game Research @FDG 2024!

The International Conference on the Foundations of Digital Games (FDG) invites any-and-all research contributions that advance the study, understanding, and knowledge of digital games. From traditional academic submissions (e.g., full papers and short papers) to interactive playable experiences (e.g., full games or demos), to panel proposals, doctoral consortium applications, and beyond, FDG strives to provide

Editorial Team
29-05-2024 // Insights // Game Technology and AI, Play Research, Player Research and Psychology

Game Research at CHI 2024

The ACM (Association of Computing Machinery) CHI conference on Human Factors in Computing Systems occurred from May 11-16, 2024 in Honolulu. Our games researchers from the Utrecht Center for Game Research attended and presented a variety of contributions.

Editorial Team
23-05-2024 // Events, News, Publications // Ethics of Play, Extended Realities (AR/VR/XR), Game Technology and AI, Player Research and Psychology, Social Games and Play

Summer School on Game Design and Development

Utrecht University's Summer School on Game Design and Development is approaching maximum capacity of 30 students.

dr. Sander Bakkes, dr. Julian Frommel
12-04-2024 // Education, Events // Multi theme
Still from a movie showcasing the Utrecht University crowd simulation plug-in for the Unity game engine.

Crowds deciphered: simulation and control of the masses

We have researched a model for simulating crowds in big infrastructures, at events, and in computer games.

dr. Roland Geraerts
06-02-2018 // Longread // Games Beyond Entertainment