Playable Personas: Using Games and Play to Expand the Repertoire of Learner Personas

This article explores how playing and co-creating games in higher education contexts contributes to expanding learner personas and facilitating a multimodal learning experience. Working from the interdisciplinary perspectives of media/games studies, pedagogy, and linguistic anthropology, Stefan Werning, Deborah Cole, and Andrea Maragliano conceptualize in-class learning as the making and playing of games, reporting on game experiments and playful practices targeted at learning key theoretical concepts in our disciplines.

Editorial Team
16-03-2021 // Insights // Criticism and Analysis, Games Beyond Entertainment

Book: Toys and Communication

A new edited volume has been published by Palgrave Macmillen titled Toys and Communication and edited by Luísa Magalhães and Jeffrey Goldstein.

Editorial Team
14-10-2018 // Books // Play Research, Player Research and Psychology, Social Games and Play

Game Research Magazine

In 2017, a special issue titled Game Research – Games that Change your Mind was published about the research projects of the Utrecht Center for Game Research.

Editorial Team
17-10-2017 // Publications // Criticism and Analysis, Games and Sustainability, Games Beyond Entertainment, Games for Health
The main image from the original Center for Game Research website.

History of Game Research at Utrecht University

An overview of key moments in the history of game research at Utrecht University.

Marijn Benschop, Editorial Team
01-09-2000 // Education, Events, Publications // Multi theme