Human-computer Interaction
Human-Computer Interaction (HCI) is an interdisciplinary field concerned with ‘the design, evaluation, and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them’. Our research in HCI often involves lenses from different disciplines and covers studying social interactions through technology, creating intuitive interfaces, enhancing user experiences, and exploring novel interaction paradigms.
Game Research @CHI PLAY 2024!
The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) was recently held in Tampere, Finland. Our researchers were strongly involved in the organization (serving as papers chair, student volunteer chair, and workshop organizers) and presented a variety of contributions.
Summer School Game Design and Development 2024
From August 19-23, 2024, we had the pleasure of hosting this year’s Summer School Game Design and Development, organized by Dr. Sandes Bakkes and Dr. Julian Frommel and supported by Jens Steenmetz and Philip Tap. We had the pleasure of welcoming 23 students from various countries and a wide range of disciplinary backgrounds to Utrecht.
Game Research @FDG 2024!
The International Conference on the Foundations of Digital Games (FDG) invites any-and-all research contributions that advance the study, understanding, and knowledge of digital games. From traditional academic submissions (e.g., full papers and short papers) to interactive playable experiences (e.g., full games or demos), to panel proposals, doctoral consortium applications, and beyond, FDG strives to provide
Game Research at CHI 2024
The ACM (Association of Computing Machinery) CHI conference on Human Factors in Computing Systems occurred from May 11-16, 2024 in Honolulu. Our games researchers from the Utrecht Center for Game Research attended and presented a variety of contributions.
Summer School on Game Design and Development
Utrecht University's Summer School on Game Design and Development is approaching maximum capacity of 30 students.
Affective Body Animation
The way users control their avatars should be an easy and natural way.