Author: Amy Lycklama
![](https://gameresearch.nl/wp-content/uploads/sites/1026/2024/06/9EF51C78-A184-4312-9127-C1486CA18F67_1_105_c-300x200.jpeg)
Fostering an Open Mind – First Test of WP2
On June 7th 2024, the Fostering an open mind and open attitude in higher education using games and art-based educational activities (Open Mind) project ran an initial play test of the first two components of Work Packet 2 (WP2), a toolbox to aid students in building games that deal with often complex and polarizing topics in an approachable manner.
![](https://gameresearch.nl/wp-content/uploads/sites/1026/2024/07/Screenshot-2024-07-01-at-4.57.12 PM-300x168.png)
Spationomy 2.0- An Application of Discursive Game Design
In a time where it is difficult to engage with the increasingly fraught world around us, games scholars are continuing to search for new ways to approach difficult topics. One such example, is the application of Discursive Game Design(DGD) as seen in the Carbon Pearl game produced in 2021.