What is (Dutch) Game Research? – Part 2

Discussing the themes and patterns presented by game researchers from a variety of backgrounds at the UU helps offer an insight, offers an insight into possible expressions of the field of game research as a whole. This second part of the series explains the reasoning behind the interviews conducted.

Amy Lycklama
04-11-2024 // Insights, Longread // Multi theme

What is (Dutch) Game Research? – Part 1

Is there a specific Dutch identity to the game research conducted in the Netherland? Or at the UU? Part 1 of a series of articles exploring this key question.

Amy Lycklama
18-10-2024 // Insights, Longread // Multi theme

Fostering an Open Mind – First Test of WP2

On June 7th 2024, the Fostering an open mind and open attitude in higher education using games and art-based educational activities (Open Mind) project ran an initial play test of the first two components of Work Packet 2 (WP2), a toolbox to aid students in building games that deal with often complex and polarizing topics in an approachable manner.

Editorial Team
12-06-2024 // Insights, Longread, News // Games Beyond Entertainment

Spationomy 2.0- An Application of Discursive Game Design

In a time where it is difficult to engage with the increasingly fraught world around us, games scholars are continuing to search for new ways to approach difficult topics. One such example, is the application of Discursive Game Design(DGD) as seen in the Carbon Pearl game produced in 2021.

Amy Lycklama, Editorial Team
08-07-2023 // Education, Interview, Longread // Games and Sustainability, Games Beyond Entertainment