Criticism and Analysis
Research and education within this theme concerns itself with understanding games as cultural productions by studying the way meaning is produced within and around them. Key perspectives are derived from often Humanities-based fields als media studies, cultural studies, gender studies, political economy studies, fan studies, production studies, and research through design.

Hybrid Franchise Hacking Workshop (Gamelab x Man Met)
On April 30th 2025, the Utrecht Gamelab and the Manchester Game Centre at Manchester Metropolitan University collaborated on a first-of-its-kind hybrid three-hour co-design workshop, building on the work of Chloe Germaine and Paul Wake on ‘game hacking’ and the ‘franchise hacking’ technique developed by the Utrecht Game Lab on the basis of Germaine and Wake’s

Funded PhD position: Playing the Hidden Curriculum
Connected to our project Playing the Hidden Curriculum, we’re recruiting a fully funded PhD student at Utrecht University/University Medical Center Utrecht. The PhD will be conducting research into the “hidden curriculum” prevalent at Utrecht University, using games and play as heuristic to explore the hidden curriculum’s goals and rules (i.e., prevalent norms, social and institutional

Journal Special Issue: Games, Books and Gamebooks
A special issue of the Journal of Gaming & Virtual Worlds has come out titled Games, Books and Gamebooks. The special issue explores the intersections of games and books as sites for interesting cross-disciplinary work.

In the news: About the pleasures of blood and violence in games.
Dutch newspaper De Volkskrant has published a longread article investigating the pleasures of blood and violence in games with two Utrecht researchers reflecting on how violence has become part of the gameplay experience, and how it may affect players.

CFP: Dutch DiGRA 2024 Symposium
Our colleagues at Erasmus University are hosting a Symposium for the Dutch chapter of the Digital Games Research Association (DiGRA). The full CFP should prove interesting for all game researchers at UU.

Game Research @ DiGRA 2024
The yearly international confernce of the Digital Games Research Association (DiGRA) was held in Guadalajara, Mexico from 1-5 July, and members from the Utrecht Center for Game Research were present to present their current work.

“Hacking Board Games” Workshop at RMeS 2024 Summer School
Concluding the RMeS Summer School 2024: Environmental Media, Laura op de Beke and Stefan Werning of the Utrecht Game Lab organised a workshop for RMA students to facilitate ecological thinking by redesigning (or: ‘hacking’) board games.

In the media: René Glas in NPO Radio 1’s De Nacht van…
Game researcher René Glas was interviewed by presenter Benji Heerschop on Dutch national radio channel NPO Radio 1 to talk about games within our contemporary society.

“Beavers don’t walk on roads”: Beaver-play for more-than-human cartographies
In this paper, Laura op de Beke, Linas Kristupas Gabrielaitis, Oğuz ‘Oz’ Buruk,Velvet Spors, and Ferran Altarriba Bertran introduce the notion of beaver-play to understand play that challenges spatial conventions, transgresses boundaries, and redraws territories.

Book Launch: Four Ways of Hearing Video Game Music – Dr. Michiel Kamp
Please join us to celebrate the publication of Michiel Kamp’s Four ways of Hearing Video Game Music, published with Oxford University Press, 2024.