CFP: Dutch DiGRA 2024 Symposium

Our colleagues at Erasmus University are hosting a Symposium for the Dutch chapter of the Digital Games Research Association (DiGRA). The full CFP should prove interesting for all game researchers at UU.

Editorial Team
21-08-2024 // Events // Criticism and Analysis, Games and Sustainability, Games Beyond Entertainment, Multi theme

Game Research @ DiGRA 2024

The yearly international confernce of the Digital Games Research Association (DiGRA) was held in Guadalajara, Mexico from 1-5 July, and members from the Utrecht Center for Game Research were present to present their current work.

Editorial Team
15-07-2024 // Events // Criticism and Analysis

“Hacking Board Games” Workshop at RMeS 2024 Summer School

Concluding the RMeS Summer School 2024: Environmental Media, Laura op de Beke and Stefan Werning of the Utrecht Game Lab organised a workshop for RMA students to facilitate ecological thinking by redesigning (or: ‘hacking’) board games. 

dr. Stefan Werning, dr. Laura op de Beke
14-07-2024 // Events // Criticism and Analysis

In the media: René Glas in NPO Radio 1’s De Nacht van…

Game researcher René Glas was interviewed by presenter Benji Heerschop on Dutch national radio channel NPO Radio 1 to talk about games within our contemporary society.

Editorial Team
04-06-2024 // In the media, Interview // Criticism and Analysis

“Beavers don’t walk on roads”: Beaver-play for more-than-human cartographies

In this paper, Laura op de Beke, Linas Kristupas Gabrielaitis, Oğuz ‘Oz’ Buruk,Velvet Spors, and Ferran Altarriba Bertran introduce the notion of beaver-play to understand play that challenges spatial conventions, transgresses boundaries, and redraws territories.

Editorial Team
05-04-2024 // Insights, Publications // Criticism and Analysis, Games and Sustainability
Member of classical music orchestra playing violin on a concert or recording session

Book Launch: Four Ways of Hearing Video Game Music – Dr. Michiel Kamp

Please join us to celebrate the publication of Michiel Kamp’s Four ways of Hearing Video Game Music, published with Oxford University Press, 2024.

Editorial Team
22-02-2024 // Books, Events // Criticism and Analysis

Book Launch: Videogame Formalism: On Form, Aesthetic Experience, and Methodology

Please join us to celebrate the publication of Alex Mitchell and Jasper van Vught’s book: Videogame Formalism: On Form, Aesthetic Experience, and Methodology, published open access with Amsterdam University Press, 2023. To mark this occasion, Alex and Jasper will give an (online) talk on:Friday, 22 March 2024, 7Am (2PM Singapore time).You can register for the

Editorial Team
20-02-2024 // Books, Events // Criticism and Analysis

Dark seasonality in videogames

"Dark seasonality in videogames" is a chapter in the larger book Changing Seasonality: How Communities are Revising their Seasons, which explores the role of calendars, seasons, and the cultural reaffirmations (or choice not to) thereof.

Editorial Team
29-01-2024 // Books, Insights // Criticism and Analysis, Games and Sustainability
ABZU

Ecogames: Playful Perspectives on the Climate Crisis

Ecogames: Playful Perspectives on the Climate Crisis brings together authors who explore the aspects of ecocritical engagement in and through games.

Editorial Team
22-01-2024 // Books // Criticism and Analysis, Games and Sustainability
Mediawijsheid

Enhancing Effective Media and Digital Literacy through Digital Games – a Report

How we can improve media literacy skills through the use of digital games?

dr. René Glas, dr. Jasper van Vught
14-12-2023 // News, Publications // Criticism and Analysis, Games Beyond Entertainment