Game Research @ DiGRA 2024

The yearly international confernce of the Digital Games Research Association (DiGRA) was held in Guadalajara, Mexico from 1-5 July, and members from the Utrecht Center for Game Research were present to present their current work.

Editorial Team
15-07-2024 // Events // Criticism and Analysis

“Hacking Board Games” Workshop at RMeS 2024 Summer School

Concluding the RMeS Summer School 2024: Environmental Media, Laura op de Beke and Stefan Werning of the Utrecht Game Lab organised a workshop for RMA students to facilitate ecological thinking by redesigning (or: ‘hacking’) board games. 

dr. Stefan Werning, dr. Laura op de Beke
14-07-2024 // Events // Criticism and Analysis

In the media: René Glas in NPO Radio 1’s De Nacht van…

Game researcher René Glas was interviewed by presenter Benji Heerschop on Dutch national radio channel NPO Radio 1 to talk about games within our contemporary society.

Editorial Team
04-06-2024 // In the media, Interview // Criticism and Analysis

“Beavers don’t walk on roads”: Beaver-play for more-than-human cartographies

In this paper, Laura op de Beke, Linas Kristupas Gabrielaitis, Oğuz ‘Oz’ Buruk,Velvet Spors, and Ferran Altarriba Bertran introduce the notion of beaver-play to understand play that challenges spatial conventions, transgresses boundaries, and redraws territories.

Editorial Team
05-04-2024 // Insights, Publications // Criticism and Analysis, Games and Sustainability
Member of classical music orchestra playing violin on a concert or recording session

Book Launch: Four Ways of Hearing Video Game Music – Dr. Michiel Kamp

Please join us to celebrate the publication of Michiel Kamp’s Four ways of Hearing Video Game Music, published with Oxford University Press, 2024.

Editorial Team
22-02-2024 // Books, Events // Criticism and Analysis

Book Launch: Videogame Formalism: On Form, Aesthetic Experience, and Methodology

Please join us to celebrate the publication of Alex Mitchell and Jasper van Vught’s book: Videogame Formalism: On Form, Aesthetic Experience, and Methodology, published open access with Amsterdam University Press, 2023. To mark this occasion, Alex and Jasper will give an (online) talk on:Friday, 22 March 2024, 7Am (2PM Singapore time).You can register for the

Editorial Team
20-02-2024 // Books, Events // Criticism and Analysis

Dark seasonality in videogames

"Dark seasonality in videogames" is a chapter in the larger book Changing Seasonality: How Communities are Revising their Seasons, which explores the role of calendars, seasons, and the cultural reaffirmations (or choice not to) thereof.

Editorial Team
29-01-2024 // Books, Insights // Criticism and Analysis, Games and Sustainability
ABZU

Ecogames: Playful Perspectives on the Climate Crisis

Ecogames: Playful Perspectives on the Climate Crisis brings together authors who explore the aspects of ecocritical engagement in and through games.

Editorial Team
22-01-2024 // Books // Criticism and Analysis, Games and Sustainability
Mediawijsheid

Enhancing Effective Media and Digital Literacy through Digital Games – a Report

How we can improve media literacy skills through the use of digital games?

dr. René Glas, dr. Jasper van Vught
14-12-2023 // News, Publications // Criticism and Analysis, Games Beyond Entertainment

Climate Larps: Environmental Design in Nordic LARP

In an article published in the Journal of Analogue Game Studies Laura op de Beke discusses the role of LARP (Live Action Role Playing) games in understanding the climate crisis. Within the article she explores how the environment is considered and included within the Nordic LARP sphere.

Editorial Team
19-09-2023 // Insights // Criticism and Analysis, Games and Sustainability, Games Beyond Entertainment