Game Technology and AI
The ‘Game Technology and AI’ research theme explores aspects of novel technology and their relation to games. For example, we study how AI enhances gameplay, procedural content generation, adaptive systems, and analysis of player data, and how novel approaches like XR and location-based games may transform games and their design and development processes.
Game Research @CHI PLAY 2024!
The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) was recently held in Tampere, Finland. Our researchers were strongly involved in the organization (serving as papers chair, student volunteer chair, and workshop organizers) and presented a variety of contributions.
Game Research @FDG 2024!
The International Conference on the Foundations of Digital Games (FDG) invites any-and-all research contributions that advance the study, understanding, and knowledge of digital games. From traditional academic submissions (e.g., full papers and short papers) to interactive playable experiences (e.g., full games or demos), to panel proposals, doctoral consortium applications, and beyond, FDG strives to provide
Game Research at CHI 2024
The ACM (Association of Computing Machinery) CHI conference on Human Factors in Computing Systems occurred from May 11-16, 2024 in Honolulu. Our games researchers from the Utrecht Center for Game Research attended and presented a variety of contributions.
PhD Project: The Becoming-Playful of Warfare in the Netherlands
This PhD research project seeks to understand and explain this ongoing logistical process by mapping out the Dutch ‘military-academic-entertainment complex’ and the nature of its relationship to the ludification of warfare in the Netherlands.