“Change makers don’t understand games; game makers don’t understand change”

Read the Anticiplay blog post written by Joost Vervoort about why policy makers, activists and game developers should "enter each other's worlds".

Editorial Team
06-06-2024 // Insights, Longread // Games and Sustainability

Two Assistant Professors in Screen Media

The department of Media and Culture Studies has published two job openings for Assistant Professors which might be interesting for those engaged in research fields related to games and play: Screen Media.

Editorial Team
06-05-2024 // Jobs // Extended Realities (AR/VR/XR), Games and Sustainability

Franchise Hacking – Magic: the Gathering

'Franchise hacking’ within Magic: The Gathering (MtG) means to creatively alter game elements to embed urgent real-world ecological narratives into the game’s design.

drs. Timo Fluitsma
19-04-2024 // Insights // Games and Sustainability, Games Beyond Entertainment, Social Games and Play
Seeds of Resistance

STRATEGIES: Sustainable Transition for Europe’s Game Industries

Learn everything you need to know about STRATEGIES , the recently started research project, spearheaded by Utrecht University.

Editorial Team
14-04-2024 // Insights // Games and Sustainability

“Beavers don’t walk on roads”: Beaver-play for more-than-human cartographies

In this paper, Laura op de Beke, Linas Kristupas Gabrielaitis, Oğuz ‘Oz’ Buruk,Velvet Spors, and Ferran Altarriba Bertran introduce the notion of beaver-play to understand play that challenges spatial conventions, transgresses boundaries, and redraws territories.

Editorial Team
05-04-2024 // Insights, Publications // Criticism and Analysis, Games and Sustainability

All Rise — an inappropriately joyous game about fighting for the planet

"We’re clashing Phoenix Wright, Disco Elysium and narrative deck building with the ecological crisis — to help fund real court cases."

Editorial Team
10-02-2024 // Insights, News // Games and Sustainability

Dark seasonality in videogames

"Dark seasonality in videogames" is a chapter in the larger book Changing Seasonality: How Communities are Revising their Seasons, which explores the role of calendars, seasons, and the cultural reaffirmations (or choice not to) thereof.

Editorial Team
29-01-2024 // Books, Insights // Criticism and Analysis, Games and Sustainability

Ecogames: Playful Perspectives on the Climate Crisis

Ecogames: Playful Perspectives on the Climate Crisis brings together authors who explore the aspects of ecocritical engagement in and through games.

Editorial Team
22-01-2024 // Books // Criticism and Analysis, Games and Sustainability

Climate Larps: Environmental Design in Nordic LARP

In an article published in the Journal of Analogue Game Studies Laura op de Beke discusses the role of LARP (Live Action Role Playing) games in understanding the climate crisis. Within the article she explores how the environment is considered and included within the Nordic LARP sphere.

Editorial Team
19-09-2023 // Insights // Criticism and Analysis, Games and Sustainability, Games Beyond Entertainment

Spationomy 2.0- An Application of Discursive Game Design

In a time where it is difficult to engage with the increasingly fraught world around us, games scholars are continuing to search for new ways to approach difficult topics. One such example, is the application of Discursive Game Design(DGD) as seen in the Carbon Pearl game produced in 2021.

Amy Lycklama, Editorial Team
08-07-2023 // Education, Interview, Longread // Games and Sustainability, Games Beyond Entertainment