Game Research @Dutch DiGRA 2024 Symposium

On November 21, game scholars from all over The Netherlands and well beyond gathered at Erasmus University for the Dutch DiGRA 2024 Symposium. Many researchers from Utrecht presented their projects.

Editorial Team
22-11-2024 // Events // Games and Sustainability, Games Beyond Entertainment, Play Research

Ecogame Playtesting Series 2024/25

In September 2024, the Network for Environmental Humanities (NEH) and the Utrecht Game Lab are launching a new series of events playtesting and discussing ‘ecogames’: or games that engage with the environment and with the climate crisis.

Editorial Team
23-08-2024 // Events // Games and Sustainability

“Hacking Board Games” Workshop at RMeS 2024 Summer School

Concluding the RMeS Summer School 2024: Environmental Media, Laura op de Beke and Stefan Werning of the Utrecht Game Lab organised a workshop for RMA students to facilitate ecological thinking by redesigning (or: ‘hacking’) board games. 

dr. Stefan Werning, dr. Laura op de Beke
14-07-2024 // Events // Criticism and Analysis

Franchise Hacking – Magic: the Gathering

'Franchise hacking’ within Magic: The Gathering (MtG) means to creatively alter game elements to embed urgent real-world ecological narratives into the game’s design.

drs. Timo Fluitsma
19-04-2024 // Insights // Games and Sustainability, Games Beyond Entertainment, Social Games and Play

Week of the Game @ Utrecht University

Here is the full up to date programme overview for Utrecht University's Week of the Game 2024.

dr. René Glas, dr. Jasper van Vught
18-03-2024 // Events // Multi theme

Spationomy 2.0- An Application of Discursive Game Design

In a time where it is difficult to engage with the increasingly fraught world around us, games scholars are continuing to search for new ways to approach difficult topics. One such example, is the application of Discursive Game Design(DGD) as seen in the Carbon Pearl game produced in 2021.

Amy Lycklama, Editorial Team
08-07-2023 // Education, Interview, Longread // Games and Sustainability, Games Beyond Entertainment

Taking Playful Scholarship Seriously: Discursive Game Design as a Means of Tackling Intractable Controversies

The article at hand explores the concept of playful scholarship, focusing specifically on the use of playfulness in re-assessing the collaboration between academia and societal partners to tackle “intractable policy controversies” (Schön and Rein 1994, p. 23)—i.e., challenges in which opposing parties operate with conflicting frames (often without even noticing).

Editorial Team
14-09-2021 // Education, Insights, Publications // Criticism and Analysis, Games and Sustainability, Games Beyond Entertainment, Multi theme

Making data playable: A game co-creation method to promote creative data literacy

This article explores how making data playable, i.e. developing exploratory co-creation techniques that use elements of play and games to interpret small to mid-sized datasets beyond the current focus on visual evidence, can help a) promote creative data literacy in higher education, and b) expand existing definitions of data literacy.

Editorial Team
14-12-2020 // Insights, Publications // Criticism and Analysis, Games Beyond Entertainment