RAGE
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Social animations for virtual humans in games
A conversation with Zerrin Yumak, assistant professor at the Department of Information and Computing Sciences.
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Europe’s prime ecosystem for applied games
RAGE, Realising an Applied Gaming Ecosystem, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that will help game studios develop applied games more easily, quickly, and cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable ecosystem, which