RAGE
Social animations for virtual humans in games
A conversation with Zerrin Yumak, assistant professor at the Department of Information and Computing Sciences.
Europe’s prime ecosystem for applied games
RAGE, Realising an Applied Gaming Ecosystem, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that will help game studios develop applied games more easily, quickly, and cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable ecosystem, which