Two Assistant Professors in Screen Media

The department of Media and Culture Studies has published two job openings for Assistant Professors which might be interesting for those engaged in research fields related to games and play: Screen Media.

Editorial Team
06-05-2024 // Jobs // Extended Realities (AR/VR/XR), Games and Sustainability

Franchise Hacking – Magic: the Gathering

'Franchise hacking’ within Magic: The Gathering (MtG) means to creatively alter game elements to embed urgent real-world ecological narratives into the game’s design.

drs. Timo Fluitsma
19-04-2024 // Insights // Games and Sustainability, Games Beyond Entertainment, Social Games and Play

“Beavers don’t walk on roads”: Beaver-play for more-than-human cartographies

In this paper, Laura op de Beke, Linas Kristupas Gabrielaitis, Oğuz ‘Oz’ Buruk,Velvet Spors, and Ferran Altarriba Bertran introduce the notion of beaver-play to understand play that challenges spatial conventions, transgresses boundaries, and redraws territories.

Editorial Team
05-04-2024 // Insights, Publications // Criticism and Analysis, Games and Sustainability
Member of classical music orchestra playing violin on a concert or recording session

Book Launch: Four Ways of Hearing Video Game Music – Dr. Michiel Kamp

Please join us to celebrate the publication of Michiel Kamp’s Four ways of Hearing Video Game Music, published with Oxford University Press, 2024.

Editorial Team
22-02-2024 // Books, Events // Criticism and Analysis

Book Launch: Videogame Formalism: On Form, Aesthetic Experience, and Methodology

Please join us to celebrate the publication of Alex Mitchell and Jasper van Vught’s book: Videogame Formalism: On Form, Aesthetic Experience, and Methodology, published open access with Amsterdam University Press, 2023. To mark this occasion, Alex and Jasper will give an (online) talk on:Friday, 22 March 2024, 7Am (2PM Singapore time).You can register for the

Editorial Team
20-02-2024 // Books, Events // Criticism and Analysis

Dark seasonality in videogames

"Dark seasonality in videogames" is a chapter in the larger book Changing Seasonality: How Communities are Revising their Seasons, which explores the role of calendars, seasons, and the cultural reaffirmations (or choice not to) thereof.

Editorial Team
29-01-2024 // Books, Insights // Criticism and Analysis, Games and Sustainability
ABZU

Ecogames: Playful Perspectives on the Climate Crisis

Ecogames: Playful Perspectives on the Climate Crisis brings together authors who explore the aspects of ecocritical engagement in and through games.

Editorial Team
22-01-2024 // Books // Criticism and Analysis, Games and Sustainability
Mediawijsheid

Enhancing Effective Media and Digital Literacy through Digital Games – a Report

How we can improve media literacy skills through the use of digital games?

dr. René Glas, dr. Jasper van Vught
14-12-2023 // News, Publications // Criticism and Analysis, Games Beyond Entertainment

Climate Larps: Environmental Design in Nordic LARP

In an article published in the Journal of Analogue Game Studies Laura op de Beke discusses the role of LARP (Live Action Role Playing) games in understanding the climate crisis. Within the article she explores how the environment is considered and included within the Nordic LARP sphere.

Editorial Team
19-09-2023 // Insights // Criticism and Analysis, Games and Sustainability, Games Beyond Entertainment

Spationomy 2.0- An Application of Discursive Game Design

In a time where it is difficult to engage with the increasingly fraught world around us, games scholars are continuing to search for new ways to approach difficult topics. One such example, is the application of Discursive Game Design(DGD) as seen in the Carbon Pearl game produced in 2021.

Amy Lycklama, Editorial Team
08-07-2023 // Education, Interview, Longread // Games and Sustainability, Games Beyond Entertainment