Spationomy 2.0- An Application of Discursive Game Design

In a time where it is difficult to engage with the increasingly fraught world around us, games scholars are continuing to search for new ways to approach difficult topics. One such example, is the application of Discursive Game Design(DGD) as seen in the Carbon Pearl game produced in 2021.

Amy Lycklama, Editorial Team
08-07-2023 // Education, Interview, Longread // Games and Sustainability, Games Beyond Entertainment

Spationomy 2.0

The Spationomy 2.0 project was started in October of 2019, and concluded with a final conference held in November of 2022. The project was funded by the Erasmus+ program of the European Union.

Editorial Team
22-11-2022 // Events, Insights // Criticism and Analysis, Games Beyond Entertainment, Social Games and Play

The Playful Citizen. Civic Engagement in a Mediatized Culture

The Playful Citizen edited volume explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking.

Editorial Team
10-01-2019 // Books // Criticism and Analysis, Games Beyond Entertainment
In early 2016 the Netherlands Institute for Sound and Vision received an important collection of early Dutch video games from developer Radarsoft, an active publisher on the 1980s Commodore 64 platform. The collection not only includes entertainment titles, but also early educational games.

Playing the Archive

Old games don’t play on modern equipment. To retain this part of our cultural heritage, we took action.

dr. Jasper van Vught, dr. René Glas
13-02-2018 // Insights //

Symposium: Let’s play Dutch game history

On November 18 2016, Utrecht University and the Netherlands Institute for Sound and Vision organized a joint symposium on the challenges of creating an archive for the history of Dutch games and game development as national cultural heritage.

dr. René Glas, dr. Jasper van Vught
18-01-2017 // Events // Criticism and Analysis
Cover of the book playful identities: ludification of digital media cultures

Playful Identities – The Ludification of Digital Media Cultures

The edited volume Playful Identities Digital deals with media technologies that increasingly shape how people relate to the world, to other people and to themselves. This prompts questions about present-day mediations of identity.

Editorial Team
26-01-2015 // Books // Criticism and Analysis, Games Beyond Entertainment