dr. René Glas
René Glas is an assistant professor of New Media and Digital Culture, specializing in digital games and game culture. His work focuses on games and media literacy, games and paratextuality, gaming history, participatory culture, and play as method.
Spationomy 2.0- An Application of Discursive Game Design
In a time where it is difficult to engage with the increasingly fraught world around us, games scholars are continuing to search for new ways to approach difficult topics. One such example, is the application of Discursive Game Design(DGD) as seen in the Carbon Pearl game produced in 2021.
Spationomy 2.0
The Spationomy 2.0 project was started in October of 2019, and concluded with a final conference held in November of 2022. The project was funded by the Erasmus+ program of the European Union.
The Playful Citizen. Civic Engagement in a Mediatized Culture
The Playful Citizen edited volume explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking.
Playing the Archive
Old games don’t play on modern equipment. To retain this part of our cultural heritage, we took action.
Symposium: Let’s play Dutch game history
On November 18 2016, Utrecht University and the Netherlands Institute for Sound and Vision organized a joint symposium on the challenges of creating an archive for the history of Dutch games and game development as national cultural heritage.
Playful Identities – The Ludification of Digital Media Cultures
The edited volume Playful Identities Digital deals with media technologies that increasingly shape how people relate to the world, to other people and to themselves. This prompts questions about present-day mediations of identity.