Author: drs. Timo Fluitsma
As a faculty member at Utrecht University, my academic journey began with a focus on theatre education, and later evolved into a specialisation in new media and green media, with a particular emphasis on game research. Currently, I’m teaching theatre, new media and storytelling courses.
Franchise Hacking – Magic: the Gathering
'Franchise hacking’ within Magic: The Gathering (MtG) means to creatively alter game elements to embed urgent real-world ecological narratives into the game’s design.
Spationomy 2.0- An Application of Discursive Game Design
In a time where it is difficult to engage with the increasingly fraught world around us, games scholars are continuing to search for new ways to approach difficult topics. One such example, is the application of Discursive Game Design(DGD) as seen in the Carbon Pearl game produced in 2021.
Spationomy 2.0
The Spationomy 2.0 project was started in October of 2019, and concluded with a final conference held in November of 2022. The project was funded by the Erasmus+ program of the European Union.