Fostering an Open Mind – First Test of WP2

On June 7th 2024, the Fostering an open mind and open attitude in higher education using games and art-based educational activities (Open Mind) project ran an initial play test of the first two components of Work Packet 2 (WP2), a toolbox to aid students in building games that deal with often complex and polarizing topics in an approachable manner.

Editorial Team
12-06-2024 // Insights, Longread, News // Games Beyond Entertainment

“Change makers don’t understand games; game makers don’t understand change”

Read the Anticiplay blog post written by Joost Vervoort about why policy makers, activists and game developers should "enter each other's worlds".

Editorial Team
06-06-2024 // Insights, Longread // Games and Sustainability

In the media: René Glas in NPO Radio 1’s De Nacht van…

Game researcher René Glas was interviewed by presenter Benji Heerschop on Dutch national radio channel NPO Radio 1 to talk about games within our contemporary society.

Editorial Team
04-06-2024 // In the media, Interview // Criticism and Analysis

Playing the Hidden Curriculum

Playing the Hidden Curriculum: Exposing, materializing and questioning the unwritten rules of higher education is a research project that aims to adress the unwritten social and cultural rules in education, so that the UU will foster its education in a more social and inclusive way.

Editorial Team
31-05-2024 // Education, Insights, News // Games Beyond Entertainment, Multi theme, Social Games and Play

Game Research @FDG 2024!

The International Conference on the Foundations of Digital Games (FDG) invites any-and-all research contributions that advance the study, understanding, and knowledge of digital games. From traditional academic submissions (e.g., full papers and short papers) to interactive playable experiences (e.g., full games or demos), to panel proposals, doctoral consortium applications, and beyond, FDG strives to provide

Editorial Team
29-05-2024 // Insights // Game Technology and AI, Play Research, Player Research and Psychology

Game Research at CHI 2024

The ACM (Association of Computing Machinery) CHI conference on Human Factors in Computing Systems occurred from May 11-16, 2024 in Honolulu. Our games researchers from the Utrecht Center for Game Research attended and presented a variety of contributions.

Editorial Team
23-05-2024 // Events, News, Publications // Ethics of Play, Extended Realities (AR/VR/XR), Game Technology and AI, Player Research and Psychology, Social Games and Play

Meet the Makers: Daniela Tenenbaum and “In Touch”

Our colleagues from the Transmission in Motion hybrid research community are organizing another Meet the Makers session, this time focusing on the IMPACT exhibition In Touch. It’s an exhibition which should be interesting for those exploring the potential of playful media.

Editorial Team
13-05-2024 // Events, News // Extended Realities (AR/VR/XR), Games Beyond Entertainment

Two Assistant Professors in Screen Media

The department of Media and Culture Studies has published two job openings for Assistant Professors which might be interesting for those engaged in research fields related to games and play: Screen Media.

Editorial Team
06-05-2024 // Jobs // Extended Realities (AR/VR/XR), Games and Sustainability

New Game Research website launched – Call for Participation

The new website of the Center for Game Research has launched, the new platform for game researchers at at Utrecht University. All are invited to contribute.

Editorial Team
16-04-2024 // News // Multi theme
Seeds of Resistance

STRATEGIES: Sustainable Transition for Europe’s Game Industries

Learn everything you need to know about STRATEGIES , the recently started research project, spearheaded by Utrecht University.

Editorial Team
14-04-2024 // Insights // Games and Sustainability