Game Research at CHI 2024

The ACM (Association of Computing Machinery) CHI conference on Human Factors in Computing Systems occurred from May 11-16, 2024 in Honolulu. Our games researchers from the Utrecht Center for Game Research attended and presented a variety of contributions.

Editorial Team
23-05-2024 // Events, News, Publications // Ethics of Play, Extended Realities (AR/VR/XR), Game Technology and AI, Player Research and Psychology, Social Games and Play

Meet the Makers: Daniela Tenenbaum and “In Touch”

Our colleagues from the Transmission in Motion hybrid research community are organizing another Meet the Makers session, this time focusing on the IMPACT exhibition In Touch. It’s an exhibition which should be interesting for those exploring the potential of playful media.

Editorial Team
13-05-2024 // Events, News // Extended Realities (AR/VR/XR), Games Beyond Entertainment

Two Assistant Professors in Screen Media

The department of Media and Culture Studies has published two job openings for Assistant Professors which might be interesting for those engaged in research fields related to games and play: Screen Media.

Editorial Team
06-05-2024 // Jobs // Extended Realities (AR/VR/XR), Games and Sustainability

New Game Research website launched – Call for Participation

The new website of the Center for Game Research has launched, the new platform for game researchers at at Utrecht University. All are invited to contribute.

Editorial Team
16-04-2024 // News // Multi theme
Seeds of Resistance

STRATEGIES: Sustainable Transition for Europe’s Game Industries

Learn everything you need to know about STRATEGIES , the recently started research project, spearheaded by Utrecht University.

Editorial Team
14-04-2024 // Insights // Games and Sustainability

“Beavers don’t walk on roads”: Beaver-play for more-than-human cartographies

In this paper, Laura op de Beke, Linas Kristupas Gabrielaitis, Oğuz ‘Oz’ Buruk,Velvet Spors, and Ferran Altarriba Bertran introduce the notion of beaver-play to understand play that challenges spatial conventions, transgresses boundaries, and redraws territories.

Editorial Team
05-04-2024 // Insights, Publications // Criticism and Analysis, Games and Sustainability
Member of classical music orchestra playing violin on a concert or recording session

Book Launch: Four Ways of Hearing Video Game Music – Dr. Michiel Kamp

Please join us to celebrate the publication of Michiel Kamp’s Four ways of Hearing Video Game Music, published with Oxford University Press, 2024.

Editorial Team
22-02-2024 // Books, Events // Criticism and Analysis

Book Launch: Videogame Formalism: On Form, Aesthetic Experience, and Methodology

Please join us to celebrate the publication of Alex Mitchell and Jasper van Vught’s book: Videogame Formalism: On Form, Aesthetic Experience, and Methodology, published open access with Amsterdam University Press, 2023. To mark this occasion, Alex and Jasper will give an (online) talk on:Friday, 22 March 2024, 7Am (2PM Singapore time).You can register for the

Editorial Team
20-02-2024 // Books, Events // Criticism and Analysis

All Rise — an inappropriately joyous game about fighting for the planet

"We’re clashing Phoenix Wright, Disco Elysium and narrative deck building with the ecological crisis — to help fund real court cases."

Editorial Team
10-02-2024 // Insights, News // Games and Sustainability

Dark seasonality in videogames

"Dark seasonality in videogames" is a chapter in the larger book Changing Seasonality: How Communities are Revising their Seasons, which explores the role of calendars, seasons, and the cultural reaffirmations (or choice not to) thereof.

Editorial Team
29-01-2024 // Books, Insights // Criticism and Analysis, Games and Sustainability