The Playful Citizen. Civic Engagement in a Mediatized Culture

The Playful Citizen edited volume explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking.

Editorial Team
10-01-2019 // Books // Criticism and Analysis, Games Beyond Entertainment
Social Animation

Social Animation

Investigating techniques for computing for such socially-driven multi-character animations.

Editorial Team
01-03-2018 // Insights // Player Research and Psychology
Affective Body Animation

Affective Body Animation

The way users control their avatars should be an easy and natural way.

Editorial Team
01-03-2018 // Insights // Player Research and Psychology
Social animations for virtual humans in games

Social animations for virtual humans in games

A conversation with Zerrin Yumak, assistant professor at the Department of Information and Computing Sciences.

Editorial Team
01-03-2018 // Interview // Player Research and Psychology
RAGE, Realising an Applied Gaming Ecosystem

Europe’s prime ecosystem for applied games

RAGE, Realising an Applied Gaming Ecosystem, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that will help game studios develop applied games more easily, quickly, and cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable ecosystem, which

Editorial Team
01-03-2018 // Insights // Play Research
Screenshot from DietCare

DietCare: the value of game elements

What if keeping track of your food and fluids intake feels like playing a game rather than paperwork?

Editorial Team
01-03-2018 // News // Games Beyond Entertainment, Games for Health
Group of friends playing augmented reality game with mobile phones in park

Healthy urban life

The success of Niantic's Pokémon GO shows the many possibilities mobile games offer to reach a big audience and 'play' with the way you use a city.

Editorial Team
01-03-2018 // Insights // Extended Realities (AR/VR/XR), Games for Health
Jan Willem Huisman, founder and CEO of IJSfontein

Health games symposium

This symposium brought together experts in the fields of game design and development, psychology, neuroscience, physiotherapy, and data and computer science.

Editorial Team
01-03-2018 // Events // Games Beyond Entertainment, Games for Health
Exercise game to reduce the risk of falling

Exercise game to reduce the risk of falling

To reduce the falling risk, researchers developed a fun and motivating exercise game for the elderly.

Editorial Team
28-02-2018 // Insights // Games Beyond Entertainment
The interactive wall right after being assembled.

Personalised interactive wall for elderly with dementia

People suffering from dementia often feel confused and depressed. Some of them also display wandering behaviour. We build an interactive wall for people suf­fering from dementia.

Editorial Team
28-02-2018 // News // Games Beyond Entertainment