Exercise game to reduce the risk of falling

Exercise game to reduce the risk of falling

To reduce the falling risk, researchers developed a fun and motivating exercise game for the elderly.

Editorial Team
28-02-2018 // Insights // Games Beyond Entertainment
The interactive wall right after being assembled.

Personalised interactive wall for elderly with dementia

People suffering from dementia often feel confused and depressed. Some of them also display wandering behaviour. We build an interactive wall for people suf­fering from dementia.

Editorial Team
28-02-2018 // News // Games Beyond Entertainment
Sensing emotion in video

Sensing emotion in video

Finding models to train interaction recognition and how to detect such interactions in both space and time from video.

Editorial Team
28-02-2018 // Insights // Player Research and Psychology
Partners: Utrecht University and Delft University of Technology. Sleepcare is supported by Philips, the Netherlands Organisation for Scientific Research (NWO), and The National Initiative Brain and Cognition

A virtual sleep coach in your pocket

Researchers from Utrecht University, the University of Amsterdam and TU Delft have developed an app that helps users learn to sleep better

Editorial Team
13-02-2018 // Insights // Games Beyond Entertainment

Ludomusicology – Approaches to Video Game Music

The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music.

Editorial Team
01-07-2016 // Books, News // Criticism and Analysis
Cover of the book playful identities: ludification of digital media cultures

Playful Identities – The Ludification of Digital Media Cultures

The edited volume Playful Identities Digital deals with media technologies that increasingly shape how people relate to the world, to other people and to themselves. This prompts questions about present-day mediations of identity.

Editorial Team
26-01-2015 // Books // Criticism and Analysis, Games Beyond Entertainment