Editorial Team
Social animations for virtual humans in games
A conversation with Zerrin Yumak, assistant professor at the Department of Information and Computing Sciences.
Europe’s prime ecosystem for applied games
RAGE, Realising an Applied Gaming Ecosystem, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that will help game studios develop applied games more easily, quickly, and cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable ecosystem, which
DietCare: the value of game elements
What if keeping track of your food and fluids intake feels like playing a game rather than paperwork?
Healthy urban life
The success of Niantic's Pokémon GO shows the many possibilities mobile games offer to reach a big audience and 'play' with the way you use a city.
Health games symposium
This symposium brought together experts in the fields of game design and development, psychology, neuroscience, physiotherapy, and data and computer science.
Exercise game to reduce the risk of falling
To reduce the falling risk, researchers developed a fun and motivating exercise game for the elderly.
Personalised interactive wall for elderly with dementia
People suffering from dementia often feel confused and depressed. Some of them also display wandering behaviour. We build an interactive wall for people suffering from dementia.
Sensing emotion in video
Finding models to train interaction recognition and how to detect such interactions in both space and time from video.
A virtual sleep coach in your pocket
Researchers from Utrecht University, the University of Amsterdam and TU Delft have developed an app that helps users learn to sleep better
Game Research Magazine
In 2017, a special issue titled Game Research – Games that Change your Mind was published about the research projects of the Utrecht Center for Game Research.