Editorial Team

The Playful Citizen. Civic Engagement in a Mediatized Culture
The Playful Citizen edited volume explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking.

Social Animation
Investigating techniques for computing for such socially-driven multi-character animations.

Affective Body Animation
The way users control their avatars should be an easy and natural way.

Social animations for virtual humans in games
A conversation with Zerrin Yumak, assistant professor at the Department of Information and Computing Sciences.

Europe’s prime ecosystem for applied games
RAGE, Realising an Applied Gaming Ecosystem, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that will help game studios develop applied games more easily, quickly, and cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable ecosystem, which

DietCare: the value of game elements
What if keeping track of your food and fluids intake feels like playing a game rather than paperwork?

Healthy urban life
The success of Niantic's Pokémon GO shows the many possibilities mobile games offer to reach a big audience and 'play' with the way you use a city.

Health games symposium
This symposium brought together experts in the fields of game design and development, psychology, neuroscience, physiotherapy, and data and computer science.

Exercise game to reduce the risk of falling
To reduce the falling risk, researchers developed a fun and motivating exercise game for the elderly.

Personalised interactive wall for elderly with dementia
People suffering from dementia often feel confused and depressed. Some of them also display wandering behaviour. We build an interactive wall for people suffering from dementia.