Social animations for virtual humans in games

Social animations for virtual humans in games

A conversation with Zerrin Yumak, assistant professor at the Department of Information and Computing Sciences.

Editorial Team
01-03-2018 // Interview // Player Research and Psychology
RAGE, Realising an Applied Gaming Ecosystem

Europe’s prime ecosystem for applied games

RAGE, Realising an Applied Gaming Ecosystem, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that will help game studios develop applied games more easily, quickly, and cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable ecosystem, which

Editorial Team
01-03-2018 // Insights // Play Research
Screenshot from DietCare

DietCare: the value of game elements

What if keeping track of your food and fluids intake feels like playing a game rather than paperwork?

Editorial Team
01-03-2018 // News // Games Beyond Entertainment, Games for Health
Group of friends playing augmented reality game with mobile phones in park

Healthy urban life

The success of Niantic's Pokémon GO shows the many possibilities mobile games offer to reach a big audience and 'play' with the way you use a city.

Editorial Team
01-03-2018 // Insights // Extended Realities (AR/VR/XR), Games for Health
Jan Willem Huisman, founder and CEO of IJSfontein

Health games symposium

This symposium brought together experts in the fields of game design and development, psychology, neuroscience, physiotherapy, and data and computer science.

Editorial Team
01-03-2018 // Events // Games Beyond Entertainment, Games for Health
Exercise game to reduce the risk of falling

Exercise game to reduce the risk of falling

To reduce the falling risk, researchers developed a fun and motivating exercise game for the elderly.

Editorial Team
28-02-2018 // Insights // Games Beyond Entertainment
The interactive wall right after being assembled.

Personalised interactive wall for elderly with dementia

People suffering from dementia often feel confused and depressed. Some of them also display wandering behaviour. We build an interactive wall for people suf­fering from dementia.

Editorial Team
28-02-2018 // News // Games Beyond Entertainment
Sensing emotion in video

Sensing emotion in video

Finding models to train interaction recognition and how to detect such interactions in both space and time from video.

Editorial Team
28-02-2018 // Insights // Player Research and Psychology
Partners: Utrecht University and Delft University of Technology. Sleepcare is supported by Philips, the Netherlands Organisation for Scientific Research (NWO), and The National Initiative Brain and Cognition

A virtual sleep coach in your pocket

Researchers from Utrecht University, the University of Amsterdam and TU Delft have developed an app that helps users learn to sleep better

Editorial Team
13-02-2018 // Insights // Games Beyond Entertainment

Game Research Magazine

In 2017, a special issue titled Game Research – Games that Change your Mind was published about the research projects of the Utrecht Center for Game Research.

Editorial Team
17-10-2017 // Publications // Criticism and Analysis, Games and Sustainability, Games Beyond Entertainment, Games for Health