Criticism and Analysis
Research and education within this theme concerns itself with understanding games as cultural productions by studying the way meaning is produced within and around them. Key perspectives are derived from often Humanities-based fields als media studies, cultural studies, gender studies, political economy studies, fan studies, production studies, and research through design.

Making data playable: A game co-creation method to promote creative data literacy
This article explores how making data playable, i.e. developing exploratory co-creation techniques that use elements of play and games to interpret small to mid-sized datasets beyond the current focus on visual evidence, can help a) promote creative data literacy in higher education, and b) expand existing definitions of data literacy.

The Playful Citizen. Civic Engagement in a Mediatized Culture
The Playful Citizen edited volume explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking.

Game Research Magazine
In 2017, a special issue titled Game Research – Games that Change your Mind was published about the research projects of the Utrecht Center for Game Research.

Symposium: Let’s play Dutch game history
On November 18 2016, Utrecht University and the Netherlands Institute for Sound and Vision organized a joint symposium on the challenges of creating an archive for the history of Dutch games and game development as national cultural heritage.

Ludomusicology – Approaches to Video Game Music
The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music.

Playful Identities – The Ludification of Digital Media Cultures
The edited volume Playful Identities Digital deals with media technologies that increasingly shape how people relate to the world, to other people and to themselves. This prompts questions about present-day mediations of identity.