ABZU

Ecogames: Playful Perspectives on the Climate Crisis

Ecogames: Playful Perspectives on the Climate Crisis brings together authors who explore the aspects of ecocritical engagement in and through games.

Editorial Team
22-01-2024 // Books // Criticism and Analysis, Games and Sustainability

Climate Larps: Environmental Design in Nordic LARP

In an article published in the Journal of Analogue Game Studies Laura op de Beke discusses the role of LARP (Live Action Role Playing) games in understanding the climate crisis. Within the article she explores how the environment is considered and included within the Nordic LARP sphere.

Editorial Team
19-09-2023 // Insights // Criticism and Analysis, Games and Sustainability, Games Beyond Entertainment

Spationomy 2.0- An Application of Discursive Game Design

In a time where it is difficult to engage with the increasingly fraught world around us, games scholars are continuing to search for new ways to approach difficult topics. One such example, is the application of Discursive Game Design(DGD) as seen in the Carbon Pearl game produced in 2021.

Amy Lycklama, Editorial Team
08-07-2023 // Education, Interview, Longread // Games and Sustainability, Games Beyond Entertainment

Taking Playful Scholarship Seriously: Discursive Game Design as a Means of Tackling Intractable Controversies

The article at hand explores the concept of playful scholarship, focusing specifically on the use of playfulness in re-assessing the collaboration between academia and societal partners to tackle “intractable policy controversies” (Schön and Rein 1994, p. 23)—i.e., challenges in which opposing parties operate with conflicting frames (often without even noticing).

Editorial Team
14-09-2021 // Education, Insights, Publications // Criticism and Analysis, Games and Sustainability, Games Beyond Entertainment, Multi theme