Theme: Games Beyond Entertainment
Within this research theme, we situate all research on games and play where entertainment is not the main goal. Rather, games and play are studied in their capacity to persuade, steer, sell or in other ways influence the player through its design. This includes the many examples of serious games and gaming (educational, political, commercial) as well as the various forms and applications of gamification. We look both at the potential of, and provides critical reflection on these developments.
Meet the Makers: Daniela Tenenbaum and “In Touch”
Our colleagues from the Transmission in Motion hybrid research community are organizing another Meet the Makers session, this time focusing on the IMPACT exhibition In Touch. It’s an exhibition which should be interesting for those exploring the potential of playful media.
Franchise Hacking – Magic: the Gathering
'Franchise hacking’ within Magic: The Gathering (MtG) means to creatively alter game elements to embed urgent real-world ecological narratives into the game’s design.
Enhancing Effective Media and Digital Literacy through Digital Games – a Report
How we can improve media literacy skills through the use of digital games?
The Playful Citizen. Civic Engagement in a Mediatized Culture
The Playful Citizen edited volume explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking.
DietCare: the value of game elements
What if keeping track of your food and fluids intake feels like playing a game rather than paperwork?
Healthy urban life
The success of Niantic's Pokémon GO shows the many possibilities mobile games offer to reach a big audience and 'play' with the way you use a city.
Health games symposium
This symposium brought together experts in the fields of game design and development, psychology, neuroscience, physiotherapy, and data and computer science.
Exercise game to reduce the risk of falling
To reduce the falling risk, researchers developed a fun and motivating exercise game for the elderly.
Personalised interactive wall for elderly with dementia
People suffering from dementia often feel confused and depressed. Some of them also display wandering behaviour. We build an interactive wall for people suffering from dementia.
A virtual sleep coach in your pocket
Researchers from Utrecht University, the University of Amsterdam and TU Delft have developed an app that helps users learn to sleep better