Center for Game Research

Center for Game Research

The central hub for disseminating game research from Utrecht University

  • Projects
  • Themes
  • Groups
 
  • Projects
  • Themes
  • Groups
  • Disciplines
  • Authors and researchers
  • How to contribute
  • Editorial
  • Login

Games Beyond Entertainment

Within this research theme, we situate all research on games and play where entertainment is not the main goal. Rather, games and play are studied in their capacity to persuade, steer, sell or in other ways influence the player through its design. This includes the many examples of serious games and gaming (educational, political, commercial) as well as the various forms and applications of gamification. We look both at the potential of, and provides critical reflection on these developments.

Cover of the book playful identities: ludification of digital media cultures

Playful Identities – The Ludification of Digital Media Cultures

The edited volume Playful Identities Digital deals with media technologies that increasingly shape how people relate to the world, to other people and to themselves. This prompts questions about present-day mediations of identity.

Editorial Team
26-01-2015 // Books // Criticism and Analysis, Games Beyond Entertainment

Posts navigation

Previous 1 … 4 5

Center for Game Research

Central hub for disseminating high-quality game research from Utrecht University to a diverse audience that includes academics, students, game developers, and journalists.

Contact

Drift 10, 3512 BS Utrecht

The Netherlands

About

  • How to contribute
  • Editorial

Overview

  • Projects
  • Themes
  • Disciplines
  • Groups

© 2025 Utrecht University, Privacy statement

  • LinkedIn
  • Mail
Online