Game Research @FDG 2024!

The International Conference on the Foundations of Digital Games (FDG) invites any-and-all research contributions that advance the study, understanding, and knowledge of digital games. From traditional academic submissions (e.g., full papers and short papers) to interactive playable experiences (e.g., full games or demos), to panel proposals, doctoral consortium applications, and beyond, FDG strives to provide

Editorial Team
29-05-2024 // Insights // Game Technology and AI, Play Research, Player Research and Psychology

Game Research at CHI 2024

The ACM (Association of Computing Machinery) CHI conference on Human Factors in Computing Systems occurred from May 11-16, 2024 in Honolulu. Our games researchers from the Utrecht Center for Game Research attended and presented a variety of contributions.

Editorial Team
23-05-2024 // Events, News, Publications // Ethics of Play, Extended Realities (AR/VR/XR), Game Technology and AI, Player Research and Psychology, Social Games and Play
Social Animation

Social Animation

Investigating techniques for computing for such socially-driven multi-character animations.

Editorial Team
01-03-2018 // Insights // Player Research and Psychology
Affective Body Animation

Affective Body Animation

The way users control their avatars should be an easy and natural way.

Editorial Team
01-03-2018 // Insights // Player Research and Psychology
Social animations for virtual humans in games

Social animations for virtual humans in games

A conversation with Zerrin Yumak, assistant professor at the Department of Information and Computing Sciences.

Editorial Team
01-03-2018 // Interview // Player Research and Psychology
Sensing emotion in video

Sensing emotion in video

Finding models to train interaction recognition and how to detect such interactions in both space and time from video.

Editorial Team
28-02-2018 // Insights // Player Research and Psychology