In the media: René Glas in NPO Radio 1’s De Nacht van…
Game researcher René Glas was interviewed by presenter Benji Heerschop on Dutch national radio channel NPO Radio 1 to talk about games within our contemporary society.
Game researcher René Glas was interviewed by presenter Benji Heerschop on Dutch national radio channel NPO Radio 1 to talk about games within our contemporary society.
Playing the Hidden Curriculum: Exposing, materializing and questioning the unwritten rules of higher education is a research project that aims to adress the unwritten social and cultural rules in education, so that the UU will foster its education in a more social and inclusive way.
Hello again! We are five student from Utrecht University who for the past few months have been participating in the Erasmus+ Project Shape2Gether, an initiative to teach students how to communicate complex information relating to climate change using new media technologies. This piece is a retrospective of the second ‘summer school’ on the islands of Malta.
On November 21, game scholars from all over The Netherlands and well beyond gathered at Erasmus University for the Dutch DiGRA 2024 Symposium. Many researchers from Utrecht presented their projects.
Frontiers in Communication journal has published the open access article "Digital literacy games: a systematic literature review", authored by the team behind the Digital Literacy Games KIEM GO-CI grant project, a collaboration between Erasmus University and Utrecht University.
The yearly international confernce of the Digital Games Research Association (DiGRA) was held in Guadalajara, Mexico from 1-5 July, and members from the Utrecht Center for Game Research were present to present their current work.
A special issue of the Journal of Gaming & Virtual Worlds has come out titled Games, Books and Gamebooks. To paraphrase the editorial the focus of the articles within the special issue is to explore the intersections of games and books (and not as usual games and literature or games and narratives) as sites for interesting cross-disciplinary work.
Dutch newspaper De Volkskrant has published a longread article investigating the pleasures of blood and violence in games. In it, two Utrecht researchers reflect on the way violence has become part of the gameplay experience, and how it may also affect them.
Hello again! We are five student from Utrecht University who for the past few months have been participating in the Erasmus+ Project Shape2Gether, an initiative to teach students how to communicate complex information relating to climate change using new media technologies. This piece is a retrospective of the second ‘summer school’ on the islands of Malta.
On November 21, game scholars from all over The Netherlands and well beyond gathered at Erasmus University for the Dutch DiGRA 2024 Symposium. Many researchers from Utrecht presented their projects.
A special issue of the Journal of Gaming & Virtual Worlds has come out titled Games, Books and Gamebooks. To paraphrase the editorial the focus of the articles within the special issue is to explore the intersections of games and books (and not as usual games and literature or games and narratives) as sites for interesting cross-disciplinary work.
Dutch newspaper De Volkskrant has published a longread article investigating the pleasures of blood and violence in games. In it, two Utrecht researchers reflect on the way violence has become part of the gameplay experience, and how it may also affect them.
Hello again! We are five student from Utrecht University who for the past few months have been participating in the Erasmus+ Project Shape2Gether, an initiative to teach students how to communicate complex information relating to climate change using new media technologies. This piece is a retrospective of the second ‘summer school’ on the islands of Malta.
On November 21, game scholars from all over The Netherlands and well beyond gathered at Erasmus University for the Dutch DiGRA 2024 Symposium. Many researchers from Utrecht presented their projects.