Enhancing Effective Media and Digital Literacy through Digital Games – a Report
How we can improve media literacy skills through the use of digital games?
How we can improve media literacy skills through the use of digital games?
In an article published in the Journal of Analogue Game Studies Laura op de Beke discusses the role of LARP (Live Action Role Playing) games in understanding the climate crisis. Within the article she explores how the environment is considered and included within the Nordic LARP sphere.
In a time where it is difficult to engage with the increasingly fraught world around us, games scholars are continuing to search for new ways to approach difficult topics. One such example, is the application of Discursive Game Design(DGD) as seen in the Carbon Pearl game produced in 2021.
Utrecht University performed play experiments at Basisschool De Odyssee (Utrecht) to understand the positive effects of playing for children. To what extent does playing together promote self-disclosure? Specifically, the researchers were interested in to what extent playing together creates feelings of safety and social connectedness for children, and to what extent those feelings promote self-disclosure,
Have you ever received a message from someone who’s number is not in your phone? We’ve all been in that situation before, trying to guess who the mystery sender is. This all-too-common situation is one of three starting points of Open Mind, a creative ‘whodonnit’-type educational game. Players have to talk to various characters –
How do you spark excitement for medieval history in secondary school students? Sanne Frequin, art historian and Assistant Professor at Utrecht University, has the answer: MedievalMe. This innovative Dutch serious game immerses students in the medieval worldview.
Hello again! We are five student from Utrecht University who for the past few months have been participating in the Erasmus+ Project Shape2Gether, an initiative to teach students how to communicate complex information relating to climate change using new media technologies. This piece is a retrospective of the second ‘summer school’ on the islands of Malta.
Utrecht University performed play experiments at Basisschool De Odyssee (Utrecht) to understand the positive effects of playing for children. To what extent does playing together promote self-disclosure? Specifically, the researchers were interested in to what extent playing together creates feelings of safety and social connectedness for children, and to what extent those feelings promote self-disclosure,
On November 21, game scholars from all over The Netherlands and well beyond gathered at Erasmus University for the Dutch DiGRA 2024 Symposium. Many researchers from Utrecht presented their projects.
Have you ever received a message from someone who’s number is not in your phone? We’ve all been in that situation before, trying to guess who the mystery sender is. This all-too-common situation is one of three starting points of Open Mind, a creative ‘whodonnit’-type educational game. Players have to talk to various characters –
Apply now! Are you excited about the use of contemporary AI in video game play and development? Do you want to study novel, enhanced player experiences or integrate cutting-edge approaches to open new avenues in games? Then this PhD is for you! The Multimedia group at Utrecht University offers a four-year PhD position in Player-Centric
Utrecht University performed play experiments at Basisschool De Odyssee (Utrecht) to understand the positive effects of playing for children. To what extent does playing together promote self-disclosure? Specifically, the researchers were interested in to what extent playing together creates feelings of safety and social connectedness for children, and to what extent those feelings promote self-disclosure,
Apply now! Are you excited about the use of contemporary AI in video game play and development? Do you want to study novel, enhanced player experiences or integrate cutting-edge approaches to open new avenues in games? Then this PhD is for you! The Multimedia group at Utrecht University offers a four-year PhD position in Player-Centric
Dutch newspaper De Volkskrant has published a longread article investigating the pleasures of blood and violence in games with two Utrecht researchers reflecting on how violence has become part of the gameplay experience, and how it may affect players.
Have you ever received a message from someone who’s number is not in your phone? We’ve all been in that situation before, trying to guess who the mystery sender is. This all-too-common situation is one of three starting points of Open Mind, a creative ‘whodonnit’-type educational game. Players have to talk to various characters –