Persuasive Gaming in Context
In this volume published in 2021 by AUP various scholars explore the role of persuasive gaming, and the ways in which games have expanded beyond merely an entertainment capacity.
In this volume published in 2021 by AUP various scholars explore the role of persuasive gaming, and the ways in which games have expanded beyond merely an entertainment capacity.
This article explores how playing and co-creating games in higher education contexts contributes to expanding learner personas and facilitating a multimodal learning experience. Working from the interdisciplinary perspectives of media/games studies, pedagogy, and linguistic anthropology, Stefan Werning, Deborah Cole, and Andrea Maragliano conceptualize in-class learning as the making and playing of games, reporting on game experiments and playful practices targeted at learning key theoretical concepts in our disciplines.
In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own “procedural rhetoric” and should not always be conceived simply in terms of optimization and best practices.
How do you spark excitement for medieval history in secondary school students? Sanne Frequin, art historian and Assistant Professor at Utrecht University, has the answer: MedievalMe. This innovative Dutch serious game immerses students in the medieval worldview.
Hello again! We are five student from Utrecht University who for the past few months have been participating in the Erasmus+ Project Shape2Gether, an initiative to teach students how to communicate complex information relating to climate change using new media technologies. This piece is a retrospective of the second ‘summer school’ on the islands of Malta.
On November 21, game scholars from all over The Netherlands and well beyond gathered at Erasmus University for the Dutch DiGRA 2024 Symposium. Many researchers from Utrecht presented their projects.
Frontiers in Communication journal has published the open access article "Digital literacy games: a systematic literature review", authored by the team behind the Digital Literacy Games KIEM GO-CI grant project, a collaboration between Erasmus University and Utrecht University.
How do you spark excitement for medieval history in secondary school students? Sanne Frequin, art historian and Assistant Professor at Utrecht University, has the answer: MedievalMe. This innovative Dutch serious game immerses students in the medieval worldview.
Apply now! Are you excited about the use of contemporary AI in video game play and development? Do you want to study novel, enhanced player experiences or integrate cutting-edge approaches to open new avenues in games? Then this PhD is for you! The Multimedia group at Utrecht University offers a four-year PhD position in Player-Centric
A special issue of the Journal of Gaming & Virtual Worlds has come out titled Games, Books and Gamebooks. The special issue explores the intersections of games and books as sites for interesting cross-disciplinary work.
Dutch newspaper De Volkskrant has published a longread article investigating the pleasures of blood and violence in games with two Utrecht researchers reflecting on how violence has become part of the gameplay experience, and how it may affect players.
How do you spark excitement for medieval history in secondary school students? Sanne Frequin, art historian and Assistant Professor at Utrecht University, has the answer: MedievalMe. This innovative Dutch serious game immerses students in the medieval worldview.
Apply now! Are you excited about the use of contemporary AI in video game play and development? Do you want to study novel, enhanced player experiences or integrate cutting-edge approaches to open new avenues in games? Then this PhD is for you! The Multimedia group at Utrecht University offers a four-year PhD position in Player-Centric
On November 21, game scholars from all over The Netherlands and well beyond gathered at Erasmus University for the Dutch DiGRA 2024 Symposium. Many researchers from Utrecht presented their projects.
A special issue of the Journal of Gaming & Virtual Worlds has come out titled Games, Books and Gamebooks. The special issue explores the intersections of games and books as sites for interesting cross-disciplinary work.