Center for Game Research

Center for Game Research

The central hub for disseminating game research from Utrecht University

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  • Most recent

    • Hybrid Franchise Hacking Workshop (Gamelab x Man Met)
    • Funded PhD position: Playing the Hidden Curriculum
    • Franchise Hacking Workshop (Gamelab x WUR Games Hub)
    • Masterclass & Public Lecture with Prof. Mandy Rose (UWE, Bristol UK): Virtual Reality and the Immersive Turn May 15, 2025
    • Sea level game creates climate awareness among young people
  • Most viewed

    • PhD Position in Player-Centric Video Game AI
    • Masterclass & Public Lecture with Prof. Mandy Rose (UWE, Bristol UK): Virtual Reality and the Immersive Turn May 15, 2025
    • Ludomusicology – Approaches to Video Game Music
    • Franchise Hacking Workshop (Gamelab x WUR Games Hub)
    • Taking Perspectives with Game Design: Teachers wanted for pilot!

Masterclass & Public Lecture with Prof. Mandy Rose (UWE, Bristol UK): Virtual Reality and the Immersive Turn May 15, 2025

On May 15 2025, a Masterclass and Public Lecture on Virtual Reality and the Immersive Turn with Prof. Mandy Rose will be organised at Utrecht University. Masterclass (9:30h-12:30, for rMA and PhD students) In this masterclass, we will critically analyze immersive technologies through, amongst others, media, postcolonial, and gender studies lenses, reflecting on their ethical

02-04-2025 // Insights //

Sea level game creates climate awareness among young people

Can a board game help young people better understand sea level rise? Over the past two years, Nieske Vergunst, a researcher at Utrecht University’s Freudenthal Institute, explored this question. She developed the Sea Level Game, tested it with various youth groups, and analyzed its impact. The findings? After playing the game, participants felt more aware

dr. Nieske Vergunst
18-03-2025 // Publications // Games and Sustainability, Games Beyond Entertainment

Taking Perspectives with Game Design: Teachers wanted for pilot!

The participants of the Playing Perspectives workshop at the Onderwijsfestival at Utrecht University are fully engaged in conversation. The striking photo on the table is what they’re talking about. Because what do you see in this photo? What stands out and what is your interpretation? This turns out to be quite different for each participant.

dr. Jasper van Vught
12-03-2025 // Events, Insights, News // Games Beyond Entertainment

Research Projects

>> All Research Projects

STRATEGIES

Hybrid Franchise Hacking Workshop (Gamelab x Man Met)

On April 30th 2025, the Utrecht Gamelab and the Manchester Game Centre at Manchester Metropolitan University collaborated on a first-of-its-kind hybrid three-hour co-design workshop, building on the work of Chloe Germaine and Paul Wake on ‘game hacking’ and the ‘franchise hacking’ technique developed by the Utrecht Game Lab on the basis of Germaine and Wake’s

07-05-2025 // Education, Events // Criticism and Analysis, Game Design, Games and Sustainability
  • Education, Events:

    Franchise Hacking Workshop (Gamelab x WUR Games Hub)

  • In the media, Interview:

    In the media: “The game industry emits as much as the whole of The Netherlands”

Crisis to Resilience

Franchise Hacking Workshop (Gamelab x WUR Games Hub)

The workshop is part of the ongoing USO project Crisis to Resilience (2024-2027), which develops and evaluates techniques based on creative practices like game-making and community gardening/biophilia to foster resilience counter climate anxiety as well as other negative climate emotions. The workflow used in this workshop is built on top of free and accessible tools

16-04-2025 // Education, Events // Games and Sustainability
  • Events:

    Redesigning Monopoly to Foster Climate Resilience

Playing the Hidden Curriculum

Funded PhD position: Playing the Hidden Curriculum

Connected to our project Playing the Hidden Curriculum, we’re recruiting a fully funded PhD student at Utrecht University/University Medical Center Utrecht. The PhD will be conducting research into the “hidden curriculum” prevalent at Utrecht University, using games and play as heuristic to explore the hidden curriculum’s goals and rules (i.e., prevalent norms, social and institutional

dr. Jasper van Vught
06-05-2025 // Jobs // Criticism and Analysis, Games Beyond Entertainment
  • Events:

    Game Research @ DiGRA 2024

  • Education, Insights, News:

    Playing the Hidden Curriculum

Comenius - Fostering an Open Mind

Taking Perspectives with Game Design: Teachers wanted for pilot!

The participants of the Playing Perspectives workshop at the Onderwijsfestival at Utrecht University are fully engaged in conversation. The striking photo on the table is what they’re talking about. Because what do you see in this photo? What stands out and what is your interpretation? This turns out to be quite different for each participant.

dr. Jasper van Vught
12-03-2025 // Events, Insights, News // Games Beyond Entertainment
  • Insights, Longread, News:

    A new game that opens up your mind

  • Insights, Longread, News:

    Fostering an Open Mind – First Test of WP2

Themes

>> All Themes

Games and Sustainability

Hybrid Franchise Hacking Workshop (Gamelab x Man Met)

On April 30th 2025, the Utrecht Gamelab and the Manchester Game Centre at Manchester Metropolitan University collaborated on a first-of-its-kind hybrid three-hour co-design workshop, building on the work of Chloe Germaine and Paul Wake on ‘game hacking’ and the ‘franchise hacking’ technique developed by the Utrecht Game Lab on the basis of Germaine and Wake’s

07-05-2025 // Education, Events // Criticism and Analysis, Game Design, Games and Sustainability
  • Education, Events:

    Franchise Hacking Workshop (Gamelab x WUR Games Hub)

  • Publications:

    Sea level game creates climate awareness among young people

Criticism and Analysis

Funded PhD position: Playing the Hidden Curriculum

Connected to our project Playing the Hidden Curriculum, we’re recruiting a fully funded PhD student at Utrecht University/University Medical Center Utrecht. The PhD will be conducting research into the “hidden curriculum” prevalent at Utrecht University, using games and play as heuristic to explore the hidden curriculum’s goals and rules (i.e., prevalent norms, social and institutional

dr. Jasper van Vught
06-05-2025 // Jobs // Criticism and Analysis, Games Beyond Entertainment
  • Publications:

    Journal Special Issue: Games, Books and Gamebooks

  • In the media:

    In the news: About the pleasures of blood and violence in games.

Games Beyond Entertainment

Sea level game creates climate awareness among young people

Can a board game help young people better understand sea level rise? Over the past two years, Nieske Vergunst, a researcher at Utrecht University’s Freudenthal Institute, explored this question. She developed the Sea Level Game, tested it with various youth groups, and analyzed its impact. The findings? After playing the game, participants felt more aware

dr. Nieske Vergunst
18-03-2025 // Publications // Games and Sustainability, Games Beyond Entertainment
  • Events, Insights, News:

    Taking Perspectives with Game Design: Teachers wanted for pilot!

  • Insights, Longread, News:

    A new game that opens up your mind

Player Research and Psychology

Pinball Research at School

Utrecht University performed play experiments at Basisschool De Odyssee (Utrecht) to understand the positive effects of playing for children. To what extent does playing together promote self-disclosure? Specifically, the researchers were interested in to what extent playing together creates feelings of safety and social connectedness for children, and to what extent those feelings promote self-disclosure,

dr. Sander Bakkes
14-02-2025 // Insights, News // Play Research, Player Research and Psychology
  • In the media:

    In the news: About the pleasures of blood and violence in games.

  • Events, Insights:

    Game Research @CHI PLAY 2024!

Disciplines

>> All Disciplines

Media and Culture Studies

Hybrid Franchise Hacking Workshop (Gamelab x Man Met)

On April 30th 2025, the Utrecht Gamelab and the Manchester Game Centre at Manchester Metropolitan University collaborated on a first-of-its-kind hybrid three-hour co-design workshop, building on the work of Chloe Germaine and Paul Wake on ‘game hacking’ and the ‘franchise hacking’ technique developed by the Utrecht Game Lab on the basis of Germaine and Wake’s

07-05-2025 // Education, Events // Criticism and Analysis, Game Design, Games and Sustainability
  • Jobs:

    Funded PhD position: Playing the Hidden Curriculum

  • Education, Events:

    Franchise Hacking Workshop (Gamelab x WUR Games Hub)

Educational Sciences

Funded PhD position: Playing the Hidden Curriculum

Connected to our project Playing the Hidden Curriculum, we’re recruiting a fully funded PhD student at Utrecht University/University Medical Center Utrecht. The PhD will be conducting research into the “hidden curriculum” prevalent at Utrecht University, using games and play as heuristic to explore the hidden curriculum’s goals and rules (i.e., prevalent norms, social and institutional

dr. Jasper van Vught
06-05-2025 // Jobs // Criticism and Analysis, Games Beyond Entertainment
  • Education, Events:

    Franchise Hacking Workshop (Gamelab x WUR Games Hub)

  • Events, Insights, News:

    Taking Perspectives with Game Design: Teachers wanted for pilot!

Computer Sciences

Pinball Research at School

Utrecht University performed play experiments at Basisschool De Odyssee (Utrecht) to understand the positive effects of playing for children. To what extent does playing together promote self-disclosure? Specifically, the researchers were interested in to what extent playing together creates feelings of safety and social connectedness for children, and to what extent those feelings promote self-disclosure,

dr. Sander Bakkes
14-02-2025 // Insights, News // Play Research, Player Research and Psychology
  • Insights, Longread, News:

    A new game that opens up your mind

  • Jobs, News:

    PhD Position in Player-Centric Video Game AI

Psychology

In the news: About the pleasures of blood and violence in games.

Dutch newspaper De Volkskrant has published a longread article investigating the pleasures of blood and violence in games with two Utrecht researchers reflecting on how violence has become part of the gameplay experience, and how it may affect players.

Editorial Team
03-12-2024 // In the media // Criticism and Analysis, Player Research and Psychology
  • Events, Insights:

    Game Research @CHI PLAY 2024!

  • Insights:

    Game Research @FDG 2024!

Center for Game Research

Central hub for disseminating high-quality game research from Utrecht University to a diverse audience that includes academics, students, game developers, and journalists.

Contact

Drift 10, 3512 BS Utrecht

The Netherlands

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