Dutch Games Monitor 2024 is out now!
The new Dutch Games Monitor of 2024 has just been released by the Dutch Games Association. This monitor reports the facts, trends, and developments in the Dutch games industry over the past few years.
The new Dutch Games Monitor of 2024 has just been released by the Dutch Games Association. This monitor reports the facts, trends, and developments in the Dutch games industry over the past few years.
Everyone seems to have an opinion on generative AI — or at least 99% of Dutch developers do. And for better or worse, it’s clear that GenAI will impact this industry. That’s why Matthijs Dierckx and the Dutch Games Association organized an event about adoption, stance, and the general past, present and future of this
Programme, sign-up sheet, and abstracts now available!
This year the Dutch DiGRA is hosted by Utrecht University. The programme is filled with research about the future of game studies, gamification and play in contemporary society, and much more! All are welcome, so sign up using the Google Form in this post!
Heads up UU students! Ever wondered what it would be like to build a video game to change the world? We have a few late registration spots left in our BSc course ‘The Sustainability Game’! This course is open to all 2nd and 3rd year Utrecht University students who have some previous interest and background
Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.
Book Title: Beyond the Empathy Machine: Critical Perspectives on Virtual Reality Editors: Professor Sandra Ponzanesi (s.ponzanesi@uu.nl), Dr. Jenny Andrine Madsen Evang (j.a.m.evang@uu.nl), Dr. Wouter Oomen (w.a.oomen@uu.nl), Laurence Herfs (l.l.herfs@uu.nl), and Lisa Burghardt (l.burghardt@uu.nl) Over the last decade or so, Virtual Reality (VR) has been honed as a new frontier in social tech. From Chris Milk and Gabo
After a successful run last fall, Flora Roberts, Laura op de Beke, and Stefan Werning, representing the Network for Environmental Humanities (NEH) and the Utrecht Game Lab, are back with another series of ecogame play(testing) sessions.
Heads up UU students! Ever wondered what it would be like to build a video game to change the world? We have a few late registration spots left in our BSc course ‘The Sustainability Game’! This course is open to all 2nd and 3rd year Utrecht University students who have some previous interest and background
Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.
Book Title: Beyond the Empathy Machine: Critical Perspectives on Virtual Reality Editors: Professor Sandra Ponzanesi (s.ponzanesi@uu.nl), Dr. Jenny Andrine Madsen Evang (j.a.m.evang@uu.nl), Dr. Wouter Oomen (w.a.oomen@uu.nl), Laurence Herfs (l.l.herfs@uu.nl), and Lisa Burghardt (l.burghardt@uu.nl) Over the last decade or so, Virtual Reality (VR) has been honed as a new frontier in social tech. From Chris Milk and Gabo
We would like to point you in the direction of a recently released edited volume titled Historiographies of Game Studies: What It Has Been, What It Could Be. The chapters in the book, two of which were authored by UU scholars, critically reflect on both the past and potential futures of game studies as a field.
Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.
Programme, sign-up sheet, and abstracts now available! This year the Dutch DiGRA is hosted by Utrecht University. The programme is filled with research about the future of game studies, gamification and play in contemporary society, and much more! All are welcome, so sign up using the Google Form in this post!
From now on, the Open Mind game, a creative educational game in the style of “whodunit”, is available in the Apple App and Google Play store. Students play the game on their own smartphones and receive mysterious messages from an unknown sender. By talking to various characters about their traits, values and beliefs, they have
A new edited volume has been published by Palgrave Macmillen titled Toys and Communication and edited by Luísa Magalhães and Jeffrey Goldstein.