What is (Dutch) Game Research? – Part 1
Is there a specific Dutch identity to the game research conducted in the Netherland? Or at the UU? Part 1 of a series of articles exploring this key question.
Is there a specific Dutch identity to the game research conducted in the Netherland? Or at the UU? Part 1 of a series of articles exploring this key question.
The Transmission in Motion research group is organizing another Meet the Maker event, this time focusing on media artist Roos Groothuizen who works primarily with playful media.
Hello again! We are five student from Utrecht University who for the past few months have been participating in the Erasmus+ Project Shape2Gether, an initiative to teach students how to communicate complex information relating to climate change using new media technologies. This piece is a retrospective of the second ‘summer school’ on the islands of Malta.
On November 21, game scholars from all over The Netherlands and well beyond gathered at Erasmus University for the Dutch DiGRA 2024 Symposium. Many researchers from Utrecht presented their projects.
The yearly international confernce of the Digital Games Research Association (DiGRA) was held in Guadalajara, Mexico from 1-5 July, and members from the Utrecht Center for Game Research were present to present their current work.
On June 7th 2024, the Fostering an open mind and open attitude in higher education using games and art-based educational activities (Open Mind) project ran an initial play test of the first two components of Work Packet 2 (WP2), a toolbox to aid students in building games that deal with often complex and polarizing topics in an approachable manner.
Dutch newspaper De Volkskrant has published a longread article investigating the pleasures of blood and violence in games. In it, two Utrecht researchers reflect on the way violence has become part of the gameplay experience, and how it may also affect them.
The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) was recently held in Tampere, Finland. Our researchers were strongly involved in the organization (serving as papers chair, student volunteer chair, and workshop organizers) and presented a variety of contributions.
Hello again! We are five student from Utrecht University who for the past few months have been participating in the Erasmus+ Project Shape2Gether, an initiative to teach students how to communicate complex information relating to climate change using new media technologies. This piece is a retrospective of the second ‘summer school’ on the islands of Malta.
On November 21, game scholars from all over The Netherlands and well beyond gathered at Erasmus University for the Dutch DiGRA 2024 Symposium. Many researchers from Utrecht presented their projects.
Dutch newspaper De Volkskrant has published a longread article investigating the pleasures of blood and violence in games. In it, two Utrecht researchers reflect on the way violence has become part of the gameplay experience, and how it may also affect them.
Hello again! We are five student from Utrecht University who for the past few months have been participating in the Erasmus+ Project Shape2Gether, an initiative to teach students how to communicate complex information relating to climate change using new media technologies. This piece is a retrospective of the second ‘summer school’ on the islands of Malta.
In May of 2024 five UU students went for a week to Trondheim, Norway, to participate in the first of three summer schools as part of the Erasmus+ project Shape2Gether. This is their report of the summer school.
On November 21, game scholars from all over The Netherlands and well beyond gathered at Erasmus University for the Dutch DiGRA 2024 Symposium. Many researchers from Utrecht presented their projects.