Center for Game Research

Center for Game Research

The central hub for disseminating game research from Utrecht University

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    • Dutch Games Association: Generative AI and Video Games Event @Utrecht University
    • Dutch DiGRA Symposium 2025: Futures for Game Research
    • Game Research @ CHI 2025
    • Shape2Gether: Experiencing the Bochum Summer School
    • Hybrid Franchise Hacking Workshop (Gamelab x Man Met)
  • Most viewed

    • Dutch DiGRA Symposium 2025: Futures for Game Research
    • Funded PhD position: Playing the Hidden Curriculum
    • PhD Position in Player-Centric Video Game AI
    • History of Game Research at Utrecht University
    • Playing the Hidden Curriculum

Shape2Gether: Experiencing the Malta summer school

Hello again! We are five student from Utrecht University who for the past few months have been participating in the Erasmus+ Project Shape2Gether, an initiative to teach students how to communicate complex information relating to climate change using new media technologies. This piece is a retrospective of the second ‘summer school’ on the islands of Malta.

29-11-2024 // Education, Events // Games and Sustainability, Games Beyond Entertainment

Game Research @Dutch DiGRA 2024 Symposium

On November 21, game scholars from all over The Netherlands and well beyond gathered at Erasmus University for the Dutch DiGRA 2024 Symposium. Many researchers from Utrecht presented their projects.

Editorial Team
22-11-2024 // Events // Games and Sustainability, Games Beyond Entertainment, Play Research

Perceptions on an Identity of UU Game Research – Part 3

Through discussing themes of Dutchness, Applied versus Theoretical, and Digital versus Analogue, we get an image of whether or not there is such a thing as a Dutch game research identity, as well as an insight into how the field might continue to grow, change, and adapt in the future. These themes together each form components of understanding the ways in which game research is engaged with academically in the Netherlands. In the interviews these thematic commonalities emerged, and highlighting both the similarities and differences offers an insight into the ways in which the research identity has been self-constructed at the UU. (Article 3 of 3)

Amy Lycklama
19-11-2024 // Insights, Interview, Longread // Multi theme

Research Projects

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Toxic Behaviors in Multiplayer Games

Game Research @ CHI 2025

The latest installment of the ACM (Association of Computing Machinery) CHI conference on Human Factors in Computing Systems took place in Yokohama, Japan from April 26 to May 01, 2025. CHI is the premier international conference of Human-Computer Interaction and had a record attendance with more than 5200 on-site attendees this year. Researchers from the

dr. Julian Frommel, dr. Johannes Pfau
14-05-2025 // Events, News // Ethics of Play, Game Technology and AI, Social Games and Play
  • Events:

    Game Research @Dutch DiGRA 2024 Symposium

  • Events, Insights:

    Game Research @CHI PLAY 2024!

Shape2Gether - Erasmus+

Shape2Gether: Experiencing the Bochum Summer School

This is a reflection of the third and final “summer” school of the Shape2Gether Erasmus+ project that took place a month ago in Bochum, Germany.

12-05-2025 // Education, Events // Games and Sustainability, Games Beyond Entertainment
  • Education, Events:

    Shape2Gether: Experiencing the Malta summer school

  • Education, Events:

    Shape2Gether: Experiencing the Trondheim Summer School

STRATEGIES

Hybrid Franchise Hacking Workshop (Gamelab x Man Met)

On April 30th 2025, the Utrecht Gamelab and the Manchester Game Centre at Manchester Metropolitan University collaborated on a first-of-its-kind hybrid three-hour co-design workshop, building on the work of Chloe Germaine and Paul Wake on ‘game hacking’ and the ‘franchise hacking’ technique developed by the Utrecht Game Lab on the basis of Germaine and Wake’s

07-05-2025 // Education, Events // Criticism and Analysis, Game Design, Games and Sustainability
  • Education, Events:

    Franchise Hacking Workshop (Gamelab x WUR Games Hub)

  • In the media, Interview:

    In the media: “The game industry emits as much as the whole of The Netherlands”

Crisis to Resilience

Franchise Hacking Workshop (Gamelab x WUR Games Hub)

The workshop is part of the ongoing USO project Crisis to Resilience (2024-2027), which develops and evaluates techniques based on creative practices like game-making and community gardening/biophilia to foster resilience counter climate anxiety as well as other negative climate emotions. The workflow used in this workshop is built on top of free and accessible tools

16-04-2025 // Education, Events // Games and Sustainability
  • Events:

    Redesigning Monopoly to Foster Climate Resilience

  • Education, Events, Publications:

    History of Game Research at Utrecht University

Themes

>> All Themes

Game Technology and AI

Dutch Games Association: Generative AI and Video Games Event @Utrecht University

Everyone seems to have an opinion on generative AI — or at least 99% of Dutch developers do. And for better or worse, it’s clear that GenAI will impact this industry. That’s why Matthijs Dierckx and the Dutch Games Association organized an event about adoption, stance, and the general past, present and future of this

dr. Johannes Pfau
26-06-2025 // Events // Game Technology and AI
  • Events, News:

    Game Research @ CHI 2025

  • Jobs, News:

    PhD Position in Player-Centric Video Game AI

Ethics of Play

Game Research @ CHI 2025

The latest installment of the ACM (Association of Computing Machinery) CHI conference on Human Factors in Computing Systems took place in Yokohama, Japan from April 26 to May 01, 2025. CHI is the premier international conference of Human-Computer Interaction and had a record attendance with more than 5200 on-site attendees this year. Researchers from the

dr. Julian Frommel, dr. Johannes Pfau
14-05-2025 // Events, News // Ethics of Play, Game Technology and AI, Social Games and Play
  • Events, Insights:

    Game Research @CHI PLAY 2024!

  • Events, News, Publications:

    Game Research at CHI 2024

Social Games and Play

Game Research @CHI PLAY 2024!

The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) was recently held in Tampere, Finland. Our researchers were strongly involved in the organization (serving as papers chair, student volunteer chair, and workshop organizers) and presented a variety of contributions.

Editorial Team
25-10-2024 // Events, Insights // Ethics of Play, Game Technology and AI, Games Beyond Entertainment, Multi theme, Player Research and Psychology, Social Games and Play
  • Education, Insights, News:

    Playing the Hidden Curriculum

  • Events, News, Publications:

    Game Research at CHI 2024

Games and Sustainability

Shape2Gether: Experiencing the Bochum Summer School

This is a reflection of the third and final “summer” school of the Shape2Gether Erasmus+ project that took place a month ago in Bochum, Germany.

12-05-2025 // Education, Events // Games and Sustainability, Games Beyond Entertainment
  • Education, Events:

    Hybrid Franchise Hacking Workshop (Gamelab x Man Met)

  • Education, Events:

    Franchise Hacking Workshop (Gamelab x WUR Games Hub)

Disciplines

>> All Disciplines

Computer Sciences

Dutch DiGRA Symposium 2025: Futures for Game Research

Call for Abstracts Call for abstracts out now! The Digital Games Research Association is “An international association for academics and professionals who research digital games and associated phenomena.” Its aim is to stimulate high-quality research on games, and to “promote collaboration and dissemination of work by its members.” Aside from the main conference, countries may

Marijn Benschop, dr. Laura op de Beke
21-05-2025 // Events, Insights, News // Multi theme
  • Events, News:

    Game Research @ CHI 2025

  • Insights, News:

    Pinball Research at School

History and Art History

New digital escape room MedievalMe brings the Middle Ages to life

How do you spark excitement for medieval history in secondary school students? Sanne Frequin, art historian and Assistant Professor at Utrecht University, has the answer: MedievalMe. This innovative Dutch serious game immerses students in the medieval worldview.

Utrecht University news site
14-01-2025 // News // Games Beyond Entertainment
  • Education, Events, Publications:

    History of Game Research at Utrecht University

Communication Studies

A new game that opens up your mind

Have you ever received a message from someone who’s number is not in your phone? We’ve all been in that situation before, trying to guess who the mystery sender is. This all-too-common situation is one of three starting points of Open Mind, a creative ‘whodonnit’-type educational game. Players have to talk to various characters –

Editorial Team
31-01-2025 // Insights, Longread, News // Games Beyond Entertainment
  • Publications:

    Article: Digital literacy games: a systematic literature review

  • Publications:

    Game Research Magazine

Human-computer Interaction

Game Research @ CHI 2025

The latest installment of the ACM (Association of Computing Machinery) CHI conference on Human Factors in Computing Systems took place in Yokohama, Japan from April 26 to May 01, 2025. CHI is the premier international conference of Human-Computer Interaction and had a record attendance with more than 5200 on-site attendees this year. Researchers from the

dr. Julian Frommel, dr. Johannes Pfau
14-05-2025 // Events, News // Ethics of Play, Game Technology and AI, Social Games and Play
  • Insights, News:

    Pinball Research at School

  • Jobs, News:

    PhD Position in Player-Centric Video Game AI

Center for Game Research

Central hub for disseminating high-quality game research from Utrecht University to a diverse audience that includes academics, students, game developers, and journalists.

Contact

Drift 10, 3512 BS Utrecht

The Netherlands

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