Center for Game Research

Center for Game Research

The central hub for disseminating game research from Utrecht University

  • Projects
  • Themes
  • Groups
 
  • Projects
  • Themes
  • Groups
  • Disciplines
  • Authors and researchers
  • How to contribute
  • Editorial
  • Login
  • Most recent

    • New minor “Games and Play in a Changing Society” open for registration
    • ASS POWER: Gaming at the Theatre
    • Games-related treasures from De Schatkamer
    • Designing Social Interactions
    • Making Game Studies’ Research Practical with Discursive Game Design
  • Most viewed

    • PhD Position in Player-Centric Video Game AI
    • Making Game Studies’ Research Practical with Discursive Game Design
    • Dutch DiGRA Symposium 2025: Futures for Game and Play Research.
    • Game Research Magazine
    • Funded PhD position: Playing the Hidden Curriculum

Masterclass & Public Lecture with Prof. Mandy Rose (UWE, Bristol UK): Virtual Reality and the Immersive Turn May 15, 2025

On May 15 2025, a Masterclass and Public Lecture on Virtual Reality and the Immersive Turn with Prof. Mandy Rose will be organised at Utrecht University. Masterclass (9:30h-12:30, for rMA and PhD students) In this masterclass, we will critically analyze immersive technologies through, amongst others, media, postcolonial, and gender studies lenses, reflecting on their ethical

02-04-2025 // Insights //

Sea level game creates climate awareness among young people

Can a board game help young people better understand sea level rise? Over the past two years, Nieske Vergunst, a researcher at Utrecht University’s Freudenthal Institute, explored this question. She developed the Sea Level Game, tested it with various youth groups, and analyzed its impact. The findings? After playing the game, participants felt more aware

dr. Nieske Vergunst
18-03-2025 // Publications // Games and Sustainability, Games Beyond Entertainment

Shape2Gether – Time for Workshops

Games and historic maps in Utrecht In February the international Shape2gether team headed over to Utrecht for an interdisciplinary staff workshop. We welcomed our colleagues on Monday morning at the Media and Culture Studies department at the Kromme Nieuwe gracht, in the historic center of Utrecht. As always, the meeting started with cordial greetings and

dr. Bouke van Gorp
17-03-2025 // Events // Games and Sustainability, Games Beyond Entertainment

Research Projects

>> All Research Projects

Comenius - Fostering an Open Mind

Making Game Studies’ Research Practical with Discursive Game Design

Co-creation of games, participatory design, open dialogue, and social perspective-taking currently lie at the centre of game research at Utrecht University. All these practices are characteristic of Discursive Game Design (DGD), a method that highlights the processes underlying practice-based game research, rather than a final "fixed" product.

Marijn Benschop
02-03-2026 // Insights // Criticism and Analysis, Game Design, Games Beyond Entertainment
  • Education, News:

    Open Mind game challenges to look further

  • Events, Insights, News:

    Taking Perspectives with Game Design: Teachers wanted for pilot!

ANTICIPLAY

Take a course, build a video game, change the world

Heads up UU students! Ever wondered what it would be like to build a video game to change the world? We have a few late registration spots left in our BSc course ‘The Sustainability Game’! This course is open to all 2nd and 3rd year Utrecht University students who have some previous interest and background

dr. Joost Vervoort
14-01-2026 // Education, News // Games and Sustainability
  • Insights, Longread:

    “Change makers don’t understand games; game makers don’t understand change”

  • Events:

    Week of the Game @ Utrecht University

Shape2Gether - Erasmus+

Shape2gether: Sharing our knowledge about discursive game design

Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.

Mick Raamsteeboers, Isabel Rump, Aengus Schulte
10-01-2026 // Education, Events // Games and Sustainability, Games Beyond Entertainment
  • Education, Events:

    Shape2Gether: Experiencing the Bochum Summer School

  • Events:

    Shape2Gether – Time for Workshops

Virtual Reality as Empathy Machine

CFP: “VR as Empathy Machine: Media, Migration and the Humanitarian Predicament”

 Book Title: Beyond the Empathy Machine: Critical Perspectives on Virtual Reality  Editors: Professor Sandra Ponzanesi (s.ponzanesi@uu.nl), Dr. Jenny Andrine Madsen Evang (j.a.m.evang@uu.nl), Dr. Wouter Oomen (w.a.oomen@uu.nl), Laurence Herfs (l.l.herfs@uu.nl), and Lisa Burghardt (l.burghardt@uu.nl)  Over the last decade or so, Virtual Reality (VR) has been honed as a new frontier in social tech. From Chris Milk and Gabo

Editorial Team
07-01-2026 // Books // Extended Realities (AR/VR/XR)
  • Events:

    Week of the Game @ Utrecht University

  • Education, Events, Publications:

    History of Game Research at Utrecht University

Themes

>> All Themes

Social Games and Play

New minor “Games and Play in a Changing Society” open for registration

Cover image (c) Christopher Paul High via Unsplash. The new curriculum, which replaces the previous minor “Game Studies’, is a transdisciplinary collaboration between the Department of Media & Cultures studies (MCW), the Copernicus Institute of Sustainable Development and the Department of Information and Computing Sciences and enables students to analyze games and play in contemporary

08-06-2026 // Education // Criticism and Analysis, Game Design, Games Beyond Entertainment, Play Research, Social Games and Play
  • Education, News:

    Open Mind game challenges to look further

  • Events, News:

    Game Research @ CHI 2025

Play Research

Pinball Research at School

Utrecht University performed play experiments at Basisschool De Odyssee (Utrecht) to understand the positive effects of playing for children. To what extent does playing together promote self-disclosure? Specifically, the researchers were interested in to what extent playing together creates feelings of safety and social connectedness for children, and to what extent those feelings promote self-disclosure,

dr. Sander Bakkes
14-02-2025 // Insights, News // Play Research, Player Research and Psychology
  • Events:

    Game Research @Dutch DiGRA 2024 Symposium

  • Insights:

    Game Research @FDG 2024!

Games Beyond Entertainment

ASS POWER: Gaming at the Theatre

A review of Patrick Blenkarn and Milton Lim's 8 hour revolutionary donkey epic that sits between theatre and videogames. A collective gaming experience that will have you braying heeeee-haaaww while you contemplate issues of labor, automation, violence, and the good life.

03-06-2026 // Insights // Criticism and Analysis, Ethics of Play, Game Design, Games Beyond Entertainment
  • In the media, News:

    Games-related treasures from De Schatkamer

  • Insights:

    Designing Social Interactions

Game Design

Making Game Studies’ Research Practical with Discursive Game Design

Co-creation of games, participatory design, open dialogue, and social perspective-taking currently lie at the centre of game research at Utrecht University. All these practices are characteristic of Discursive Game Design (DGD), a method that highlights the processes underlying practice-based game research, rather than a final "fixed" product.

Marijn Benschop
02-03-2026 // Insights // Criticism and Analysis, Game Design, Games Beyond Entertainment
  • In the media, News:

    All Will Rise – crowdfunding campaign now live!

  • Education, Events:

    Hybrid Franchise Hacking Workshop (Gamelab x Man Met)

Disciplines

>> All Disciplines

Media and Culture Studies

New minor “Games and Play in a Changing Society” open for registration

Cover image (c) Christopher Paul High via Unsplash. The new curriculum, which replaces the previous minor “Game Studies’, is a transdisciplinary collaboration between the Department of Media & Cultures studies (MCW), the Copernicus Institute of Sustainable Development and the Department of Information and Computing Sciences and enables students to analyze games and play in contemporary

08-06-2026 // Education // Criticism and Analysis, Game Design, Games Beyond Entertainment, Play Research, Social Games and Play
  • Insights:

    ASS POWER: Gaming at the Theatre

  • In the media, News:

    Games-related treasures from De Schatkamer

Geosciences

Shape2gether: Sharing our knowledge about discursive game design

Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.

Mick Raamsteeboers, Isabel Rump, Aengus Schulte
10-01-2026 // Education, Events // Games and Sustainability, Games Beyond Entertainment
  • Events, Insights, News:

    Dutch DiGRA Symposium 2025: Futures for Game and Play Research.

  • Education, Events:

    Shape2Gether: Experiencing the Bochum Summer School

Computer Sciences

Open Mind game challenges to look further

From now on, the Open Mind game, a creative educational game in the style of “whodunit”, is available in the Apple App and Google Play store. Students play the game on their own smartphones and receive mysterious messages from an unknown sender. By talking to various characters about their traits, values and beliefs, they have

14-07-2025 // Education, News // Games Beyond Entertainment, Social Games and Play
  • Events, Insights, News:

    Dutch DiGRA Symposium 2025: Futures for Game and Play Research.

  • Events, News:

    Game Research @ CHI 2025

History and Art History

Jamming for Climate Justice!

How do you simulate a climate crisis? How can you convey an ecocritical message that invites reflection and, perhaps, action? Participants of the Mzansi Game Jam (MGJ) developed games that addressed these questions from various angles.

Marijn Benschop
18-02-2026 // Education, Events, Interview // Criticism and Analysis, Games Beyond Entertainment
  • Events, Insights, News:

    Dutch DiGRA Symposium 2025: Futures for Game and Play Research.

  • News:

    New digital escape room MedievalMe brings the Middle Ages to life

Center for Game Research

Central hub for disseminating high-quality game research from Utrecht University to a diverse audience that includes academics, students, game developers, and journalists.

Contact

Drift 10, 3512 BS Utrecht

The Netherlands

About

  • How to contribute
  • Editorial

Overview

  • Projects
  • Themes
  • Disciplines
  • Groups

© 2025 Utrecht University, Privacy statement

  • LinkedIn
  • Mail
Online