Center for Game Research

Center for Game Research

The central hub for disseminating game research from Utrecht University

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    • New minor “Games and Play in a Changing Society” open for registration
    • ASS POWER: Gaming at the Theatre
    • Games-related treasures from De Schatkamer
    • Designing Social Interactions
    • Making Game Studies’ Research Practical with Discursive Game Design
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    Masterclass & Public Lecture with Prof. Mandy Rose (UWE, Bristol UK): Virtual Reality and the Immersive Turn May 15, 2025

    On May 15 2025, a Masterclass and Public Lecture on Virtual Reality and the Immersive Turn with Prof. Mandy Rose will be organised at Utrecht University. Masterclass (9:30h-12:30, for rMA and PhD students) In this masterclass, we will critically analyze immersive technologies through, amongst others, media, postcolonial, and gender studies lenses, reflecting on their ethical

    02-04-2025 // Insights //

    Sea level game creates climate awareness among young people

    Can a board game help young people better understand sea level rise? Over the past two years, Nieske Vergunst, a researcher at Utrecht University’s Freudenthal Institute, explored this question. She developed the Sea Level Game, tested it with various youth groups, and analyzed its impact. The findings? After playing the game, participants felt more aware

    dr. Nieske Vergunst
    18-03-2025 // Publications // Games and Sustainability, Games Beyond Entertainment

    Shape2Gether – Time for Workshops

    Games and historic maps in Utrecht In February the international Shape2gether team headed over to Utrecht for an interdisciplinary staff workshop. We welcomed our colleagues on Monday morning at the Media and Culture Studies department at the Kromme Nieuwe gracht, in the historic center of Utrecht. As always, the meeting started with cordial greetings and

    dr. Bouke van Gorp
    17-03-2025 // Events // Games and Sustainability, Games Beyond Entertainment

    Research Projects

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    ANTICIPLAY

    Making Game Studies’ Research Practical with Discursive Game Design

    Co-creation of games, participatory design, open dialogue, and social perspective-taking currently lie at the centre of game research at Utrecht University. All these practices are characteristic of Discursive Game Design (DGD), a method that highlights the processes underlying practice-based game research, rather than a final "fixed" product.

    Marijn Benschop
    02-03-2026 // Insights // Criticism and Analysis, Game Design, Games Beyond Entertainment
    • Education, News:

      Take a course, build a video game, change the world

    • Insights, Longread:

      “Change makers don’t understand games; game makers don’t understand change”

    Comenius - Fostering an Open Mind

    Open Mind game challenges to look further

    From now on, the Open Mind game, a creative educational game in the style of “whodunit”, is available in the Apple App and Google Play store. Students play the game on their own smartphones and receive mysterious messages from an unknown sender. By talking to various characters about their traits, values and beliefs, they have

    14-07-2025 // Education, News // Games Beyond Entertainment, Social Games and Play
    • Events, Insights, News:

      Taking Perspectives with Game Design: Teachers wanted for pilot!

    • Insights, Longread, News:

      A new game that opens up your mind

    Shape2Gether - Erasmus+

    Shape2gether: Sharing our knowledge about discursive game design

    Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.

    Mick Raamsteeboers, Isabel Rump, Aengus Schulte
    10-01-2026 // Education, Events // Games and Sustainability, Games Beyond Entertainment
    • Education, Events:

      Shape2Gether: Experiencing the Bochum Summer School

    • Events:

      Shape2Gether – Time for Workshops

    Virtual Reality as Empathy Machine

    CFP: “VR as Empathy Machine: Media, Migration and the Humanitarian Predicament”

     Book Title: Beyond the Empathy Machine: Critical Perspectives on Virtual Reality  Editors: Professor Sandra Ponzanesi (s.ponzanesi@uu.nl), Dr. Jenny Andrine Madsen Evang (j.a.m.evang@uu.nl), Dr. Wouter Oomen (w.a.oomen@uu.nl), Laurence Herfs (l.l.herfs@uu.nl), and Lisa Burghardt (l.burghardt@uu.nl)  Over the last decade or so, Virtual Reality (VR) has been honed as a new frontier in social tech. From Chris Milk and Gabo

    Editorial Team
    07-01-2026 // Books // Extended Realities (AR/VR/XR)
    • Events:

      Week of the Game @ Utrecht University

    • Education, Events, Publications:

      History of Game Research at Utrecht University

    Themes

    >> All Themes

    Social Games and Play

    New minor “Games and Play in a Changing Society” open for registration

    Cover image (c) Christopher Paul High via Unsplash. The new curriculum, which replaces the previous minor “Game Studies’, is a transdisciplinary collaboration between the Department of Media & Cultures studies (MCW), the Copernicus Institute of Sustainable Development and the Department of Information and Computing Sciences and enables students to analyze games and play in contemporary

    08-06-2026 // Education // Criticism and Analysis, Game Design, Games Beyond Entertainment, Play Research, Social Games and Play
    • Education, News:

      Open Mind game challenges to look further

    • Events, News:

      Game Research @ CHI 2025

    Play Research

    Pinball Research at School

    Utrecht University performed play experiments at Basisschool De Odyssee (Utrecht) to understand the positive effects of playing for children. To what extent does playing together promote self-disclosure? Specifically, the researchers were interested in to what extent playing together creates feelings of safety and social connectedness for children, and to what extent those feelings promote self-disclosure,

    dr. Sander Bakkes
    14-02-2025 // Insights, News // Play Research, Player Research and Psychology
    • Events:

      Game Research @Dutch DiGRA 2024 Symposium

    • Insights:

      Game Research @FDG 2024!

    Games Beyond Entertainment

    ASS POWER: Gaming at the Theatre

    A review of Patrick Blenkarn and Milton Lim's 8 hour revolutionary donkey epic that sits between theatre and videogames. A collective gaming experience that will have you braying heeeee-haaaww while you contemplate issues of labor, automation, violence, and the good life.

    03-06-2026 // Insights // Criticism and Analysis, Ethics of Play, Game Design, Games Beyond Entertainment
    • In the media, News:

      Games-related treasures from De Schatkamer

    • Insights:

      Designing Social Interactions

    Game Design

    Making Game Studies’ Research Practical with Discursive Game Design

    Co-creation of games, participatory design, open dialogue, and social perspective-taking currently lie at the centre of game research at Utrecht University. All these practices are characteristic of Discursive Game Design (DGD), a method that highlights the processes underlying practice-based game research, rather than a final "fixed" product.

    Marijn Benschop
    02-03-2026 // Insights // Criticism and Analysis, Game Design, Games Beyond Entertainment
    • In the media, News:

      All Will Rise – crowdfunding campaign now live!

    • Education, Events:

      Hybrid Franchise Hacking Workshop (Gamelab x Man Met)

    Disciplines

    >> All Disciplines

    Media and Culture Studies

    New minor “Games and Play in a Changing Society” open for registration

    Cover image (c) Christopher Paul High via Unsplash. The new curriculum, which replaces the previous minor “Game Studies’, is a transdisciplinary collaboration between the Department of Media & Cultures studies (MCW), the Copernicus Institute of Sustainable Development and the Department of Information and Computing Sciences and enables students to analyze games and play in contemporary

    08-06-2026 // Education // Criticism and Analysis, Game Design, Games Beyond Entertainment, Play Research, Social Games and Play
    • Insights:

      ASS POWER: Gaming at the Theatre

    • In the media, News:

      Games-related treasures from De Schatkamer

    Geosciences

    Shape2gether: Sharing our knowledge about discursive game design

    Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.

    Mick Raamsteeboers, Isabel Rump, Aengus Schulte
    10-01-2026 // Education, Events // Games and Sustainability, Games Beyond Entertainment
    • Events, Insights, News:

      Dutch DiGRA Symposium 2025: Futures for Game and Play Research.

    • Education, Events:

      Shape2Gether: Experiencing the Bochum Summer School

    Computer Sciences

    Open Mind game challenges to look further

    From now on, the Open Mind game, a creative educational game in the style of “whodunit”, is available in the Apple App and Google Play store. Students play the game on their own smartphones and receive mysterious messages from an unknown sender. By talking to various characters about their traits, values and beliefs, they have

    14-07-2025 // Education, News // Games Beyond Entertainment, Social Games and Play
    • Events, Insights, News:

      Dutch DiGRA Symposium 2025: Futures for Game and Play Research.

    • Events, News:

      Game Research @ CHI 2025

    Anthropology

    Jamming for Climate Justice!

    How do you simulate a climate crisis? How can you convey an ecocritical message that invites reflection and, perhaps, action? Participants of the Mzansi Game Jam (MGJ) developed games that addressed these questions from various angles.

    Marijn Benschop
    18-02-2026 // Education, Events, Interview // Criticism and Analysis, Games Beyond Entertainment
    • Events, Insights, News:

      Dutch DiGRA Symposium 2025: Futures for Game and Play Research.

    • Books:

      Book: Toys and Communication

    Center for Game Research

    Central hub for disseminating high-quality game research from Utrecht University to a diverse audience that includes academics, students, game developers, and journalists.

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    Drift 10, 3512 BS Utrecht

    The Netherlands

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