What is (Dutch) Game Research? – Part 1
Is there a specific Dutch identity to the game research conducted in the Netherland? Or at the UU? Part 1 of a series of articles exploring this key question.
Is there a specific Dutch identity to the game research conducted in the Netherland? Or at the UU? Part 1 of a series of articles exploring this key question.
The Transmission in Motion research group is organizing another Meet the Maker event, this time focusing on media artist Roos Groothuizen who works primarily with playful media.
Frontiers in Communication journal has published the open access article “Digital literacy games: a systematic literature review”, authored by the team behind the Digital Literacy Games KIEM GO-CI grant project, a collaboration between Erasmus University and Utrecht University.
From now on, the Open Mind game, a creative educational game in the style of “whodunit”, is available in the Apple App and Google Play store. Students play the game on their own smartphones and receive mysterious messages from an unknown sender. By talking to various characters about their traits, values and beliefs, they have
The latest installment of the ACM (Association of Computing Machinery) CHI conference on Human Factors in Computing Systems took place in Yokohama, Japan from April 26 to May 01, 2025. CHI is the premier international conference of Human-Computer Interaction and had a record attendance with more than 5200 on-site attendees this year. Researchers from the
This is a reflection of the third and final “summer” school of the Shape2Gether Erasmus+ project that took place a month ago in Bochum, Germany.
On April 30th 2025, the Utrecht Gamelab and the Manchester Game Centre at Manchester Metropolitan University collaborated on a first-of-its-kind hybrid three-hour co-design workshop, building on the work of Chloe Germaine and Paul Wake on ‘game hacking’ and the ‘franchise hacking’ technique developed by the Utrecht Game Lab on the basis of Germaine and Wake’s
From now on, the Open Mind game, a creative educational game in the style of “whodunit”, is available in the Apple App and Google Play store. Students play the game on their own smartphones and receive mysterious messages from an unknown sender. By talking to various characters about their traits, values and beliefs, they have
The latest installment of the ACM (Association of Computing Machinery) CHI conference on Human Factors in Computing Systems took place in Yokohama, Japan from April 26 to May 01, 2025. CHI is the premier international conference of Human-Computer Interaction and had a record attendance with more than 5200 on-site attendees this year. Researchers from the
Everyone seems to have an opinion on generative AI — or at least 99% of Dutch developers do. And for better or worse, it’s clear that GenAI will impact this industry. That’s why Matthijs Dierckx and the Dutch Games Association organized an event about adoption, stance, and the general past, present and future of this
The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) was recently held in Tampere, Finland. Our researchers were strongly involved in the organization (serving as papers chair, student volunteer chair, and workshop organizers) and presented a variety of contributions.
From now on, the Open Mind game, a creative educational game in the style of “whodunit”, is available in the Apple App and Google Play store. Students play the game on their own smartphones and receive mysterious messages from an unknown sender. By talking to various characters about their traits, values and beliefs, they have
Update: the deadline has been postponed. The call will close on the 10th of August. Call for abstracts. This year the Dutch DiGRA is hosted by Utrecht University. Do you wish to attend and contribute to this symposium? We then invite you to submit an abstract of your (un)published research or project using the form in this post.
Utrecht University performed play experiments at Basisschool De Odyssee (Utrecht) to understand the positive effects of playing for children. To what extent does playing together promote self-disclosure? Specifically, the researchers were interested in to what extent playing together creates feelings of safety and social connectedness for children, and to what extent those feelings promote self-disclosure,