Making Games – The Politics and Poetics of Game Creation Tools

In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own “procedural rhetoric” and should not always be conceived simply in terms of optimization and best practices.

Editorial Team
16-02-2021 // Books // Criticism and Analysis

Making data playable: A game co-creation method to promote creative data literacy

This article explores how making data playable, i.e. developing exploratory co-creation techniques that use elements of play and games to interpret small to mid-sized datasets beyond the current focus on visual evidence, can help a) promote creative data literacy in higher education, and b) expand existing definitions of data literacy.

Editorial Team
14-12-2020 // Insights, Publications // Criticism and Analysis, Games Beyond Entertainment

The Playful Citizen. Civic Engagement in a Mediatized Culture

The Playful Citizen edited volume explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking.

Editorial Team
10-01-2019 // Books // Criticism and Analysis, Games Beyond Entertainment
In early 2016 the Netherlands Institute for Sound and Vision received an important collection of early Dutch video games from developer Radarsoft, an active publisher on the 1980s Commodore 64 platform. The collection not only includes entertainment titles, but also early educational games.

Playing the Archive

Old games don’t play on modern equipment. To retain this part of our cultural heritage, we took action.

dr. Jasper van Vught, dr. René Glas
13-02-2018 // Insights //

Symposium: Let’s play Dutch game history

On November 18 2016, Utrecht University and the Netherlands Institute for Sound and Vision organized a joint symposium on the challenges of creating an archive for the history of Dutch games and game development as national cultural heritage.

dr. René Glas, dr. Jasper van Vught
18-01-2017 // Events // Criticism and Analysis

Ludomusicology – Approaches to Video Game Music

The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music.

Editorial Team
01-07-2016 // Books, News // Criticism and Analysis
Cover of the book playful identities: ludification of digital media cultures

Playful Identities – The Ludification of Digital Media Cultures

The edited volume Playful Identities Digital deals with media technologies that increasingly shape how people relate to the world, to other people and to themselves. This prompts questions about present-day mediations of identity.

Editorial Team
26-01-2015 // Books // Criticism and Analysis, Games Beyond Entertainment