CFP: Dutch DiGRA 2024 Symposium
Our colleagues at Erasmus University are hosting a Symposium for the Dutch chapter of the Digital Games Research Association (DiGRA). The full CFP should prove interesting for all game researchers at UU.
Our colleagues at Erasmus University are hosting a Symposium for the Dutch chapter of the Digital Games Research Association (DiGRA). The full CFP should prove interesting for all game researchers at UU.
In May of 2024 five UU students went for a week to Trondheim, Norway, to participate in the first of three summer schools as part of the Erasmus+ project Shape2Gether. This is their report of the summer school.
The yearly international confernce of the Digital Games Research Association (DiGRA) was held in Guadalajara, Mexico from 1-5 July, and members from the Utrecht Center for Game Research were present to present their current work.
Heads up UU students! Ever wondered what it would be like to build a video game to change the world? We have a few late registration spots left in our BSc course ‘The Sustainability Game’! This course is open to all 2nd and 3rd year Utrecht University students who have some previous interest and background
Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.
Book Title: Beyond the Empathy Machine: Critical Perspectives on Virtual Reality Editors: Professor Sandra Ponzanesi (s.ponzanesi@uu.nl), Dr. Jenny Andrine Madsen Evang (j.a.m.evang@uu.nl), Dr. Wouter Oomen (w.a.oomen@uu.nl), Laurence Herfs (l.l.herfs@uu.nl), and Lisa Burghardt (l.burghardt@uu.nl) Over the last decade or so, Virtual Reality (VR) has been honed as a new frontier in social tech. From Chris Milk and Gabo
After a successful run last fall, Flora Roberts, Laura op de Beke, and Stefan Werning, representing the Network for Environmental Humanities (NEH) and the Utrecht Game Lab, are back with another series of ecogame play(testing) sessions.
Heads up UU students! Ever wondered what it would be like to build a video game to change the world? We have a few late registration spots left in our BSc course ‘The Sustainability Game’! This course is open to all 2nd and 3rd year Utrecht University students who have some previous interest and background
Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.
Book Title: Beyond the Empathy Machine: Critical Perspectives on Virtual Reality Editors: Professor Sandra Ponzanesi (s.ponzanesi@uu.nl), Dr. Jenny Andrine Madsen Evang (j.a.m.evang@uu.nl), Dr. Wouter Oomen (w.a.oomen@uu.nl), Laurence Herfs (l.l.herfs@uu.nl), and Lisa Burghardt (l.burghardt@uu.nl) Over the last decade or so, Virtual Reality (VR) has been honed as a new frontier in social tech. From Chris Milk and Gabo
We would like to point you in the direction of a recently released edited volume titled Historiographies of Game Studies: What It Has Been, What It Could Be. The chapters in the book, two of which were authored by UU scholars, critically reflect on both the past and potential futures of game studies as a field.
Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.
Programme, sign-up sheet, and abstracts now available! This year the Dutch DiGRA is hosted by Utrecht University. The programme is filled with research about the future of game studies, gamification and play in contemporary society, and much more! All are welcome, so sign up using the Google Form in this post!
From now on, the Open Mind game, a creative educational game in the style of “whodunit”, is available in the Apple App and Google Play store. Students play the game on their own smartphones and receive mysterious messages from an unknown sender. By talking to various characters about their traits, values and beliefs, they have
Have you ever received a message from someone who’s number is not in your phone? We’ve all been in that situation before, trying to guess who the mystery sender is. This all-too-common situation is one of three starting points of Open Mind, a creative ‘whodonnit’-type educational game. Players have to talk to various characters –