Two Assistant Professors in Screen Media
The department of Media and Culture Studies has published two job openings for Assistant Professors which might be interesting for those engaged in research fields related to games and play: Screen Media.
The department of Media and Culture Studies has published two job openings for Assistant Professors which might be interesting for those engaged in research fields related to games and play: Screen Media.
‘Franchise hacking’ within Magic: The Gathering (MtG) means to creatively alter game elements to embed urgent real-world ecological narratives into the game’s design.
The new website of the Center for Game Research has launched, the new platform for game researchers at at Utrecht University. All are invited to contribute.
Co-creation of games, participatory design, open dialogue, and social perspective-taking currently lie at the centre of game research at Utrecht University. All these practices are characteristic of Discursive Game Design (DGD), a method that highlights the processes underlying practice-based game research, rather than a final "fixed" product.
From now on, the Open Mind game, a creative educational game in the style of “whodunit”, is available in the Apple App and Google Play store. Students play the game on their own smartphones and receive mysterious messages from an unknown sender. By talking to various characters about their traits, values and beliefs, they have
Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.
Book Title: Beyond the Empathy Machine: Critical Perspectives on Virtual Reality Editors: Professor Sandra Ponzanesi (s.ponzanesi@uu.nl), Dr. Jenny Andrine Madsen Evang (j.a.m.evang@uu.nl), Dr. Wouter Oomen (w.a.oomen@uu.nl), Laurence Herfs (l.l.herfs@uu.nl), and Lisa Burghardt (l.burghardt@uu.nl) Over the last decade or so, Virtual Reality (VR) has been honed as a new frontier in social tech. From Chris Milk and Gabo
This article explores how game studies scholars may apply their findings with a focus on the design of social interactions. Specifically, Molleindustria’s Casual Games for Protesters is analysed, looking at the ways in which its playful design undermines dominant narratives and invites new perspectives.
Co-creation of games, participatory design, open dialogue, and social perspective-taking currently lie at the centre of game research at Utrecht University. All these practices are characteristic of Discursive Game Design (DGD), a method that highlights the processes underlying practice-based game research, rather than a final "fixed" product.
The Kickstarter campaign for All Will Rise: a narrative courtroom deck-builder has gone live. This game, developed by the team of Speculative Agency, has our own Joost Vervoort as science and impact director. He leads the academic side of the project and focus on the societal impact of the game.
Heads up UU students! Ever wondered what it would be like to build a video game to change the world? We have a few late registration spots left in our BSc course ‘The Sustainability Game’! This course is open to all 2nd and 3rd year Utrecht University students who have some previous interest and background
This article explores how game studies scholars may apply their findings with a focus on the design of social interactions. Specifically, Molleindustria’s Casual Games for Protesters is analysed, looking at the ways in which its playful design undermines dominant narratives and invites new perspectives.
How do you simulate a climate crisis? How can you convey an ecocritical message that invites reflection and, perhaps, action? Participants of the Mzansi Game Jam (MGJ) developed games that addressed these questions from various angles.
Programme, sign-up sheet, and abstracts now available! This year the Dutch DiGRA is hosted by Utrecht University. The programme is filled with research about the future of game studies, gamification and play in contemporary society, and much more! All are welcome, so sign up using the Google Form in this post!
Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.