Social Animation
Investigating techniques for computing for such socially-driven multi-character animations.
Investigating techniques for computing for such socially-driven multi-character animations.
The way users control their avatars should be an easy and natural way.
A conversation with Zerrin Yumak, assistant professor at the Department of Information and Computing Sciences.
Heads up UU students! Ever wondered what it would be like to build a video game to change the world? We have a few late registration spots left in our BSc course ‘The Sustainability Game’! This course is open to all 2nd and 3rd year Utrecht University students who have some previous interest and background
Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.
Book Title: Beyond the Empathy Machine: Critical Perspectives on Virtual Reality Editors: Professor Sandra Ponzanesi (s.ponzanesi@uu.nl), Dr. Jenny Andrine Madsen Evang (j.a.m.evang@uu.nl), Dr. Wouter Oomen (w.a.oomen@uu.nl), Laurence Herfs (l.l.herfs@uu.nl), and Lisa Burghardt (l.burghardt@uu.nl) Over the last decade or so, Virtual Reality (VR) has been honed as a new frontier in social tech. From Chris Milk and Gabo
After a successful run last fall, Flora Roberts, Laura op de Beke, and Stefan Werning, representing the Network for Environmental Humanities (NEH) and the Utrecht Game Lab, are back with another series of ecogame play(testing) sessions.
The Kickstarter campaign for All Will Rise: a narrative courtroom deck-builder has gone live. This game, developed by the team of Speculative Agency, has our own Joost Vervoort as science and impact director. He leads the academic side of the project and focus on the societal impact of the game.
Heads up UU students! Ever wondered what it would be like to build a video game to change the world? We have a few late registration spots left in our BSc course ‘The Sustainability Game’! This course is open to all 2nd and 3rd year Utrecht University students who have some previous interest and background
How do you simulate a climate crisis? How can you convey an ecocritical message that invites reflection and, perhaps, action? Participants of the Mzansi Game Jam (MGJ) developed games that addressed these questions from various angles.
We would like to point you in the direction of a recently released edited volume titled Historiographies of Game Studies: What It Has Been, What It Could Be. The chapters in the book, two of which were authored by UU scholars, critically reflect on both the past and potential futures of game studies as a field.
How do you simulate a climate crisis? How can you convey an ecocritical message that invites reflection and, perhaps, action? Participants of the Mzansi Game Jam (MGJ) developed games that addressed these questions from various angles.
Programme, sign-up sheet, and abstracts now available! This year the Dutch DiGRA is hosted by Utrecht University. The programme is filled with research about the future of game studies, gamification and play in contemporary society, and much more! All are welcome, so sign up using the Google Form in this post!
How do you spark excitement for medieval history in secondary school students? Sanne Frequin, art historian and Assistant Professor at Utrecht University, has the answer: MedievalMe. This innovative Dutch serious game immerses students in the medieval worldview.
Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.