The International Conference on the Foundations of Digital Games (FDG) invites any-and-all research contributions that advance the study, understanding, and knowledge of digital games. From traditional academic submissions (e.g., full papers and short papers) to interactive playable experiences (e.g., full games or demos), to panel proposals, doctoral consortium applications, and beyond, FDG strives to provide a welcoming home for all types of games scholarship.
Among the diverse paper program, researchers from our Utrecht Center for Games Research did not only present a decent number of publications, but scored even two best papers (affiliated researchers in bold):
- [Best Paper] Samira Zomerplaag and Sander Bakkes (2024, May). Study on Gender Dysphoria & Character Customisation. Proceedings of the 19th International Conference on the Foundations of Digital Games.
- [Best Paper] Susanne Poeller, Nicola Baumann and Regan Mandryk (2024, May). Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations. Proceedings of the 19th International Conference on the Foundations of Digital Games.
- Susanne Poeller, Martin J. Dechant and Regan L. Mandryk (2024, May). Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal? Proceedings of the 19th International Conference on the Foundations of Digital Games.
- Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram and Magy Seif El-Nasr (2024, May). Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics. Proceedings of the 19th International Conference on the Foundations of Digital Games.
- Ioannis Bikas, Johannes Pfau, Thomas Muender and Rainer Malaka (2024, May). Space Out Gaming: Comparing Distributed Practice Sessions with Massed Play. Proceedings of the 19th International Conference on the Foundations of Digital Games.