Two Assistant Professors in Screen Media
The department of Media and Culture Studies has published two job openings for Assistant Professors which might be interesting for those engaged in research fields related to games and play: Screen Media.
The department of Media and Culture Studies has published two job openings for Assistant Professors which might be interesting for those engaged in research fields related to games and play: Screen Media.
‘Franchise hacking’ within Magic: The Gathering (MtG) means to creatively alter game elements to embed urgent real-world ecological narratives into the game’s design.
The new website of the Center for Game Research has launched, the new platform for game researchers at at Utrecht University. All are invited to contribute.
Co-creation of games, participatory design, open dialogue, and social perspective-taking currently lie at the centre of game research at Utrecht University. All these practices are characteristic of Discursive Game Design (DGD), a method that highlights the processes underlying practice-based game research, rather than a final "fixed" product.
From now on, the Open Mind game, a creative educational game in the style of “whodunit”, is available in the Apple App and Google Play store. Students play the game on their own smartphones and receive mysterious messages from an unknown sender. By talking to various characters about their traits, values and beliefs, they have
Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.
Book Title: Beyond the Empathy Machine: Critical Perspectives on Virtual Reality Editors: Professor Sandra Ponzanesi (s.ponzanesi@uu.nl), Dr. Jenny Andrine Madsen Evang (j.a.m.evang@uu.nl), Dr. Wouter Oomen (w.a.oomen@uu.nl), Laurence Herfs (l.l.herfs@uu.nl), and Lisa Burghardt (l.burghardt@uu.nl) Over the last decade or so, Virtual Reality (VR) has been honed as a new frontier in social tech. From Chris Milk and Gabo
Cover image (c) Christopher Paul High via Unsplash. The new curriculum, which replaces the previous minor “Game Studies’, is a transdisciplinary collaboration between the Department of Media & Cultures studies (MCW), the Copernicus Institute of Sustainable Development and the Department of Information and Computing Sciences and enables students to analyze games and play in contemporary
A review of Patrick Blenkarn and Milton Lim's 8 hour revolutionary donkey epic that sits between theatre and videogames. A collective gaming experience that will have you braying heeeee-haaaww while you contemplate issues of labor, automation, violence, and the good life.
Co-creation of games, participatory design, open dialogue, and social perspective-taking currently lie at the centre of game research at Utrecht University. All these practices are characteristic of Discursive Game Design (DGD), a method that highlights the processes underlying practice-based game research, rather than a final "fixed" product.
On May 26, the Dutch Institute for Sound and Vision launched On May 26, the Dutch Institute for Sound and Vision launched De Schatkamer (‘Treasure Room’), a massive archive of the history of public broadcasting. In it we find a wealth of material related to games. This includes one of the first long documentaries on
Cover image (c) Christopher Paul High via Unsplash. The new curriculum, which replaces the previous minor “Game Studies’, is a transdisciplinary collaboration between the Department of Media & Cultures studies (MCW), the Copernicus Institute of Sustainable Development and the Department of Information and Computing Sciences and enables students to analyze games and play in contemporary
From now on, the Open Mind game, a creative educational game in the style of “whodunit”, is available in the Apple App and Google Play store. Students play the game on their own smartphones and receive mysterious messages from an unknown sender. By talking to various characters about their traits, values and beliefs, they have
A review of Patrick Blenkarn and Milton Lim's 8 hour revolutionary donkey epic that sits between theatre and videogames. A collective gaming experience that will have you braying heeeee-haaaww while you contemplate issues of labor, automation, violence, and the good life.
How do you simulate a climate crisis? How can you convey an ecocritical message that invites reflection and, perhaps, action? Participants of the Mzansi Game Jam (MGJ) developed games that addressed these questions from various angles.