The Playful Citizen. Civic Engagement in a Mediatized Culture
The Playful Citizen edited volume explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking.
The Playful Citizen edited volume explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking.
A new edited volume has been published by Palgrave Macmillen titled Toys and Communication and edited by Luísa Magalhães and Jeffrey Goldstein.
Investigating techniques for computing for such socially-driven multi-character animations.
Co-creation of games, participatory design, open dialogue, and social perspective-taking currently lie at the centre of game research at Utrecht University. All these practices are characteristic of Discursive Game Design (DGD), a method that highlights the processes underlying practice-based game research, rather than a final "fixed" product.
From now on, the Open Mind game, a creative educational game in the style of “whodunit”, is available in the Apple App and Google Play store. Students play the game on their own smartphones and receive mysterious messages from an unknown sender. By talking to various characters about their traits, values and beliefs, they have
Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.
Book Title: Beyond the Empathy Machine: Critical Perspectives on Virtual Reality Editors: Professor Sandra Ponzanesi (s.ponzanesi@uu.nl), Dr. Jenny Andrine Madsen Evang (j.a.m.evang@uu.nl), Dr. Wouter Oomen (w.a.oomen@uu.nl), Laurence Herfs (l.l.herfs@uu.nl), and Lisa Burghardt (l.burghardt@uu.nl) Over the last decade or so, Virtual Reality (VR) has been honed as a new frontier in social tech. From Chris Milk and Gabo
Cover image (c) Christopher Paul High via Unsplash. The new curriculum, which replaces the previous minor “Game Studies’, is a transdisciplinary collaboration between the Department of Media & Cultures studies (MCW), the Copernicus Institute of Sustainable Development and the Department of Information and Computing Sciences and enables students to analyze games and play in contemporary
From now on, the Open Mind game, a creative educational game in the style of “whodunit”, is available in the Apple App and Google Play store. Students play the game on their own smartphones and receive mysterious messages from an unknown sender. By talking to various characters about their traits, values and beliefs, they have
Utrecht University performed play experiments at Basisschool De Odyssee (Utrecht) to understand the positive effects of playing for children. To what extent does playing together promote self-disclosure? Specifically, the researchers were interested in to what extent playing together creates feelings of safety and social connectedness for children, and to what extent those feelings promote self-disclosure,
A review of Patrick Blenkarn and Milton Lim's 8 hour revolutionary donkey epic that sits between theatre and videogames. A collective gaming experience that will have you braying heeeee-haaaww while you contemplate issues of labor, automation, violence, and the good life.
Cover image (c) Christopher Paul High via Unsplash. The new curriculum, which replaces the previous minor “Game Studies’, is a transdisciplinary collaboration between the Department of Media & Cultures studies (MCW), the Copernicus Institute of Sustainable Development and the Department of Information and Computing Sciences and enables students to analyze games and play in contemporary
Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.
From now on, the Open Mind game, a creative educational game in the style of “whodunit”, is available in the Apple App and Google Play store. Students play the game on their own smartphones and receive mysterious messages from an unknown sender. By talking to various characters about their traits, values and beliefs, they have
How do you simulate a climate crisis? How can you convey an ecocritical message that invites reflection and, perhaps, action? Participants of the Mzansi Game Jam (MGJ) developed games that addressed these questions from various angles.