Game Research at CHI 2024

The ACM (Association of Computing Machinery) CHI conference on Human Factors in Computing Systems occurred from May 11-16, 2024 in Honolulu. CHI is the premier international conference of Human-Computer Interaction with its 2024 version attended by 4000 researchers and practitioners from all over the world. It is also a venue for interdisciplinary research on games. Our researchers from the Utrecht Center for Game Research attended and presented a variety of contributions.

Check out the conference video, the program, and the game-related publications with involvement from researchers from the Utrecht Center for Game Research (affiliated researchers in bold):

  • Mark Colley, Beate Wanner, Max Rädler, Marcel Rötzer, Julian Frommel, Teresa Hirzle, Pascal Jansen, Enrico Rukzio. Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain. CHI 24: Proceedings of the 2024 CHI Conference on Human Factors in Computing
    Systems. https://doi.org/10.1145/3613904.3641909
  • [Best Paper Honourable Mention] Julian Frommel, Regan L Mandryk. Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies. CHI 24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642523
  • Maarten Gerritse, Michael Rietzler, Christof van Nimwegen, Julian Frommel. The Effect of Spatial Audio on Curvature Gains in VR Redirected Walking. CHI 24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3641919
  • Johannes Pfau, Manik Charan, Erica Kleinman, and Magy Seif El-Nasr. 2024. Damage Optimization in Video Games: A Player-Driven Co-Creative Approach. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24). Association for Computing Machinery, New York, NY, USA, Article 368, 1–16. https://doi.org/10.1145/3613904.3642643
  • Evgeny Stemasov, Tobias Wagner, Jessica Janek, Omid Rajabi, Anja Schikorr, Julian Frommel, Jan Gugenheimer, Enrico Rukzio. DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology. CHI 24: Proceedings of the 2024 CHI
    Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642243
  • Karla Waldenmeier, Susanne Poeller, Martin Johannes Dechant, Nicola Baumann, and Regan L Mandryk. 2024. Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24). Association for Computing Machinery, New York, NY, USA, Article 363, 1–13. https://doi.org/10.1145/3613904.3642603