Center for Game Research

Center for Game Research

The central hub for disseminating game research from Utrecht University

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    • Designing Social Interactions
    • Making Game Studies’ Research Practical with Discursive Game Design
    • All Will Rise – crowdfunding campaign now live!
    • Jamming for Climate Justice!
    • Take a course, build a video game, change the world
  • Most viewed

    CFP: “VR as Empathy Machine: Media, Migration and the Humanitarian Predicament”

     Book Title: Beyond the Empathy Machine: Critical Perspectives on Virtual Reality  Editors: Professor Sandra Ponzanesi (s.ponzanesi@uu.nl), Dr. Jenny Andrine Madsen Evang (j.a.m.evang@uu.nl), Dr. Wouter Oomen (w.a.oomen@uu.nl), Laurence Herfs (l.l.herfs@uu.nl), and Lisa Burghardt (l.burghardt@uu.nl)  Over the last decade or so, Virtual Reality (VR) has been honed as a new frontier in social tech. From Chris Milk and Gabo

    Editorial Team
    07-01-2026 // Books // Extended Realities (AR/VR/XR)

    Ecogame Playtesting Series 2025/26

    After a successful run last fall, Flora Roberts, Laura op de Beke, and Stefan Werning, representing the Network for Environmental Humanities (NEH) and the Utrecht Game Lab, are back with another series of ecogame play(testing) sessions. 

    dr. Laura op de Beke
    20-08-2025 // Insights // Games and Sustainability

    New book on Historiographies of Game Studies

    We would like to point you in the direction of a recently released edited volume titled Historiographies of Game Studies: What It Has Been, What It Could Be. The chapters in the book, two of which were authored by UU scholars, critically reflect on both the past and potential futures of game studies as a field.

    Editorial Team
    14-08-2025 // Books, News, Publications // Criticism and Analysis, Games Beyond Entertainment

    Research Projects

    >> All Research Projects

    ANTICIPLAY

    Making Game Studies’ Research Practical with Discursive Game Design

    Co-creation of games, participatory design, open dialogue, and social perspective-taking currently lie at the centre of game research at Utrecht University. All these practices are characteristic of Discursive Game Design (DGD), a method that highlights the processes underlying practice-based game research, rather than a final "fixed" product.

    Marijn Benschop
    02-03-2026 // Insights // Criticism and Analysis, Game Design, Games Beyond Entertainment
    • Education, News:

      Take a course, build a video game, change the world

    • Insights, Longread:

      “Change makers don’t understand games; game makers don’t understand change”

    Comenius - Fostering an Open Mind

    Open Mind game challenges to look further

    From now on, the Open Mind game, a creative educational game in the style of “whodunit”, is available in the Apple App and Google Play store. Students play the game on their own smartphones and receive mysterious messages from an unknown sender. By talking to various characters about their traits, values and beliefs, they have

    14-07-2025 // Education, News // Games Beyond Entertainment, Social Games and Play
    • Events, Insights, News:

      Taking Perspectives with Game Design: Teachers wanted for pilot!

    • Insights, Longread, News:

      A new game that opens up your mind

    Shape2Gether - Erasmus+

    Shape2gether: Sharing our knowledge about discursive game design

    Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.

    Mick Raamsteeboers, Isabel Rump, Aengus Schulte
    10-01-2026 // Education, Events // Games and Sustainability, Games Beyond Entertainment
    • Education, Events:

      Shape2Gether: Experiencing the Bochum Summer School

    • Events:

      Shape2Gether – Time for Workshops

    Virtual Reality as Empathy Machine

    CFP: “VR as Empathy Machine: Media, Migration and the Humanitarian Predicament”

     Book Title: Beyond the Empathy Machine: Critical Perspectives on Virtual Reality  Editors: Professor Sandra Ponzanesi (s.ponzanesi@uu.nl), Dr. Jenny Andrine Madsen Evang (j.a.m.evang@uu.nl), Dr. Wouter Oomen (w.a.oomen@uu.nl), Laurence Herfs (l.l.herfs@uu.nl), and Lisa Burghardt (l.burghardt@uu.nl)  Over the last decade or so, Virtual Reality (VR) has been honed as a new frontier in social tech. From Chris Milk and Gabo

    Editorial Team
    07-01-2026 // Books // Extended Realities (AR/VR/XR)
    • Events:

      Week of the Game @ Utrecht University

    • Education, Events, Publications:

      History of Game Research at Utrecht University

    Themes

    >> All Themes

    Criticism and Analysis

    Designing Social Interactions

    This article explores how game studies scholars may apply their findings with a focus on the design of social interactions. Specifically, Molleindustria’s Casual Games for Protesters is analysed, looking at the ways in which its playful design undermines dominant narratives and invites new perspectives.

    Marijn Benschop
    12-03-2026 // Insights // Criticism and Analysis, Games Beyond Entertainment
    • Insights:

      Making Game Studies’ Research Practical with Discursive Game Design

    • Education, Events, Interview:

      Jamming for Climate Justice!

    Games Beyond Entertainment

    Making Game Studies’ Research Practical with Discursive Game Design

    Co-creation of games, participatory design, open dialogue, and social perspective-taking currently lie at the centre of game research at Utrecht University. All these practices are characteristic of Discursive Game Design (DGD), a method that highlights the processes underlying practice-based game research, rather than a final "fixed" product.

    Marijn Benschop
    02-03-2026 // Insights // Criticism and Analysis, Game Design, Games Beyond Entertainment
    • Education, Events, Interview:

      Jamming for Climate Justice!

    • Education, Events:

      Shape2gether: Sharing our knowledge about discursive game design

    Game Design

    All Will Rise – crowdfunding campaign now live!

    The Kickstarter campaign for All Will Rise: a narrative courtroom deck-builder has gone live. This game, developed by the team of Speculative Agency, has our own Joost Vervoort as science and impact director. He leads the academic side of the project and focus on the societal impact of the game.

    Editorial Team
    19-02-2026 // In the media, News // Game Design, Games and Sustainability
    • Education, Events:

      Hybrid Franchise Hacking Workshop (Gamelab x Man Met)

    Games and Sustainability

    Take a course, build a video game, change the world

    Heads up UU students! Ever wondered what it would be like to build a video game to change the world? We have a few late registration spots left in our BSc course ‘The Sustainability Game’! This course is open to all 2nd and 3rd year Utrecht University students who have some previous interest and background

    dr. Joost Vervoort
    14-01-2026 // Education, News // Games and Sustainability
    • Education, Events:

      Shape2gether: Sharing our knowledge about discursive game design

    • Insights:

      Ecogame Playtesting Series 2025/26

    Disciplines

    >> All Disciplines

    Media and Culture Studies

    Designing Social Interactions

    This article explores how game studies scholars may apply their findings with a focus on the design of social interactions. Specifically, Molleindustria’s Casual Games for Protesters is analysed, looking at the ways in which its playful design undermines dominant narratives and invites new perspectives.

    Marijn Benschop
    12-03-2026 // Insights // Criticism and Analysis, Games Beyond Entertainment
    • Insights:

      Making Game Studies’ Research Practical with Discursive Game Design

    • Education, Events, Interview:

      Jamming for Climate Justice!

    Anthropology

    Jamming for Climate Justice!

    How do you simulate a climate crisis? How can you convey an ecocritical message that invites reflection and, perhaps, action? Participants of the Mzansi Game Jam (MGJ) developed games that addressed these questions from various angles.

    Marijn Benschop
    18-02-2026 // Education, Events, Interview // Criticism and Analysis, Games Beyond Entertainment
    • Events, Insights, News:

      Dutch DiGRA Symposium 2025: Futures for Game and Play Research.

    • Books:

      Book: Toys and Communication

    History and Art History

    Dutch DiGRA Symposium 2025: Futures for Game and Play Research.

    Programme, sign-up sheet, and abstracts now available! This year the Dutch DiGRA is hosted by Utrecht University. The programme is filled with research about the future of game studies, gamification and play in contemporary society, and much more! All are welcome, so sign up using the Google Form in this post!

    Marijn Benschop, dr. Laura op de Beke
    21-05-2025 // Events, Insights, News // Multi theme
    • News:

      New digital escape room MedievalMe brings the Middle Ages to life

    • Education, Events, Publications:

      History of Game Research at Utrecht University

    Geosciences

    Shape2gether: Sharing our knowledge about discursive game design

    Last November Aengus, Isabel and Mick visited two conferences to share some of the outcomes of the Erasmus+ hape2gether project with a broader audience.

    Mick Raamsteeboers, Isabel Rump, Aengus Schulte
    10-01-2026 // Education, Events // Games and Sustainability, Games Beyond Entertainment
    • Education, Events:

      Shape2Gether: Experiencing the Bochum Summer School

    • Events:

      Shape2Gether – Time for Workshops

    Center for Game Research

    Central hub for disseminating high-quality game research from Utrecht University to a diverse audience that includes academics, students, game developers, and journalists.

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    Drift 10, 3512 BS Utrecht

    The Netherlands

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